[Author]
Author = djdmaze
[Description]
Description = 
[Objectives]
Objectivescount = 110

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -92.48824
Objectives[0]positionY = 949.4263
Objectives[0]positionZ = 232.8089
Objectives[0]Heading = 50.2358
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 19
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -84.82624
Objectives[0]mission_Actors[0]positionY = 941.112
Objectives[0]mission_Actors[0]positionZ = 233.0286
Objectives[0]mission_Actors[0]Heading = 145
Objectives[0]mission_Actors[0]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 0
Objectives[0]mission_Actors[0]Hearing_Range = 0
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol50
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 6
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -86.02243
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 941.6709
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 232.5286
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]Task_List[1]Type = Pause
Objectives[0]mission_Actors[0]Task_List[1]PositionX = -86.5804
Objectives[0]mission_Actors[0]Task_List[1]PositionY = 941.1058
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 232.5286
Objectives[0]mission_Actors[0]Task_List[1]time = 2
Objectives[0]mission_Actors[0]Task_List[2]Type = Pause
Objectives[0]mission_Actors[0]Task_List[2]PositionX = -85.03922
Objectives[0]mission_Actors[0]Task_List[2]PositionY = 940.3896
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 232.5286
Objectives[0]mission_Actors[0]Task_List[2]time = 59
Objectives[0]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[3]DestinationX = -85.83087
Objectives[0]mission_Actors[0]Task_List[3]DestinationY = 938.4966
Objectives[0]mission_Actors[0]Task_List[3]DestinationZ = 232.5286
Objectives[0]mission_Actors[0]Task_List[3]Rotation = 135
Objectives[0]mission_Actors[0]Task_List[3]Speed = 1
Objectives[0]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[0]mission_Actors[0]Task_List[4]Type = TalkingTask
Objectives[0]mission_Actors[0]Task_List[4]PositionX = -86.65623
Objectives[0]mission_Actors[0]Task_List[4]PositionY = 940.5596
Objectives[0]mission_Actors[0]Task_List[4]PositionZ = 232.5286
Objectives[0]mission_Actors[0]Task_List[4]time = 5
Objectives[0]mission_Actors[0]Task_List[5]Type = GestureAnimationTask
Objectives[0]mission_Actors[0]Task_List[5]PositionX = -86.27937
Objectives[0]mission_Actors[0]Task_List[5]PositionY = 940.3379
Objectives[0]mission_Actors[0]Task_List[5]PositionZ = 232.5286
Objectives[0]mission_Actors[0]Task_List[5]time = 1000
Objectives[0]mission_Actors[0]Task_List[5]animName = gesture_easy_now
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -97.41366
Objectives[0]mission_Pickup_Props[0]positionY = 947.8868
Objectives[0]mission_Pickup_Props[0]positionZ = 232.3088
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -15.00001
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = ~y~Load Placement First, Then Character (You have 30 seconds)
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = -86.8732
Objectives[1]positionY = 945.2572
Objectives[1]positionZ = 232.0286
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 59
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -86.80614
Objectives[2]positionY = 937.1838
Objectives[2]positionZ = 232.4668
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 4
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = ~b~What the fuck do you mean you lost him?
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -86.4296
Objectives[3]positionY = 937.6967
Objectives[3]positionZ = 232.4668
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 5
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~b~YOU STUPID FUCKS MEAN TO TELL ME YOU CANT DO THE ONE AND ONLY THING I ASK YOU TO DO?
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = -85.68315
Objectives[4]positionY = 940.5095
Objectives[4]positionZ = 232.0286
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 10
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~b~DO YOU KNOW HOW MUCH THE CLIENT IS PAYING FOR THIS? YOU PULL UP, FIND THE GUY, SHOOT THE GUY! WHAT'S THE PROBLEM???
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = -92.13987
Objectives[5]positionY = 946.1288
Objectives[5]positionZ = 232.0286
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 10
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~b~You know what kid...forget about it....
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -89.42469
Objectives[6]positionY = 942.3511
Objectives[6]positionZ = 232.0286
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -84.35177
Objectives[7]positionY = 948.2133
Objectives[7]positionZ = 231.8086
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 30
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = True
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 10
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~b~I gotta fucking do everything myself....
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -92.89626
Objectives[8]positionY = 949.5627
Objectives[8]positionZ = 231.8088
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 5
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]FailedText = ~r~The target delivered their speech
Objectives[9]Type = Timed_Section
Objectives[9]positionX = -94.61391
Objectives[9]positionY = 952.1964
Objectives[9]positionZ = 231.8088
Objectives[9]Timed_Section_Start_Timed_Section = True
Objectives[9]Timed_Section_Add_Time = False
Objectives[9]Timed_Section_Show_Time = True
Objectives[9]Timed_Section_Subtract_Time = False
Objectives[9]Timed_Section_End_Timed_Section = False
Objectives[9]Timed_Section_Min = 3
Objectives[9]Timed_Section_Sec = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 255
Objectives[10]ColorA = 0
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = -134.9085
Objectives[10]positionY = 973.5701
Objectives[10]positionZ = 234.8838
Objectives[10]Heading = 435
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 5
Objectives[10]PlaySound = False
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Door_Control
Objectives[11]positionX = -135.2696
Objectives[11]positionY = 972.6091
Objectives[11]positionZ = 234.8832
Objectives[11]DoorCount = 2
Objectives[11]DoorModel[0] = prop_lrggate_01c_l
Objectives[11]DoorLocked[0] = False
Objectives[11]DoorHeading[0] = -2
Objectives[11]DoorpositionX[0] = -137.799
Objectives[11]DoorpositionY[0] = 973.709
Objectives[11]DoorpositionZ[0] = 236.114
Objectives[11]DoorModel[1] = prop_lrggate_01c_r
Objectives[11]DoorLocked[1] = False
Objectives[11]DoorHeading[1] = -2
Objectives[11]DoorpositionX[1] = -132.789
Objectives[11]DoorpositionY[1] = 971.500
Objectives[11]DoorpositionZ[1] = 236.114
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 0
Objectives[12]ColorG = 0
Objectives[12]ColorB = 255
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -408.7712
Objectives[12]positionY = 1184.862
Objectives[12]positionZ = 324.525
Objectives[12]Heading = 435
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 25
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 10
Objectives[12]PlaySound = False
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 34
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = -428.471
Objectives[12]mission_Actors[0]positionY = 1131.055
Objectives[12]mission_Actors[0]positionZ = 325.9044
Objectives[12]mission_Actors[0]Heading = 193.6457
Objectives[12]mission_Actors[0]String_Name = a_f_m_bevhills_01
Objectives[12]mission_Actors[0]Relationship_Group = Neutral
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[0]AlwaysFight = False
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = 966099553
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 3
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = -418.4893
Objectives[12]mission_Actors[1]positionY = 1127.737
Objectives[12]mission_Actors[1]positionZ = 325.9044
Objectives[12]mission_Actors[1]Heading = 149.202
Objectives[12]mission_Actors[1]String_Name = a_f_m_bevhills_01
Objectives[12]mission_Actors[1]Relationship_Group = Neutral
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[1]AlwaysFight = False
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = 966099553
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 3
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = -410.5964
Objectives[12]mission_Actors[2]positionY = 1139.424
Objectives[12]mission_Actors[2]positionZ = 325.9044
Objectives[12]mission_Actors[2]Heading = 110.6161
Objectives[12]mission_Actors[2]String_Name = a_m_m_business_01
Objectives[12]mission_Actors[2]Relationship_Group = Neutral
Objectives[12]mission_Actors[2]AddBlip = False
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[2]AlwaysFight = False
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = 966099553
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 3
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 0
Objectives[12]mission_Actors[3]positionX = -436.3006
Objectives[12]mission_Actors[3]positionY = 1136.732
Objectives[12]mission_Actors[3]positionZ = 325.9044
Objectives[12]mission_Actors[3]Heading = 270.7865
Objectives[12]mission_Actors[3]String_Name = a_m_m_business_01
Objectives[12]mission_Actors[3]Relationship_Group = Neutral
Objectives[12]mission_Actors[3]AddBlip = False
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[3]AlwaysFight = False
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = Unarmed
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 3
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 0
Objectives[12]mission_Actors[4]positionX = -420.0766
Objectives[12]mission_Actors[4]positionY = 1113.574
Objectives[12]mission_Actors[4]positionZ = 326.768
Objectives[12]mission_Actors[4]Heading = 260.007
Objectives[12]mission_Actors[4]String_Name = s_m_y_doorman_01
Objectives[12]mission_Actors[4]Relationship_Group = Enemy1
Objectives[12]mission_Actors[4]AddBlip = False
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 2.5
Objectives[12]mission_Actors[4]Hearing_Range = 0
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = Unarmed
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 1
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 0
Objectives[12]mission_Actors[5]positionX = -434.8269
Objectives[12]mission_Actors[5]positionY = 1116.685
Objectives[12]mission_Actors[5]positionZ = 326.768
Objectives[12]mission_Actors[5]Heading = 95.00674
Objectives[12]mission_Actors[5]String_Name = s_m_y_doorman_01
Objectives[12]mission_Actors[5]Relationship_Group = Enemy1
Objectives[12]mission_Actors[5]AddBlip = False
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 2.5
Objectives[12]mission_Actors[5]Hearing_Range = 0
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = Unarmed
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 1
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 0
Objectives[12]mission_Actors[6]positionX = -434.489
Objectives[12]mission_Actors[6]positionY = 1117.768
Objectives[12]mission_Actors[6]positionZ = 326.768
Objectives[12]mission_Actors[6]Heading = 65.79128
Objectives[12]mission_Actors[6]String_Name = s_m_y_doorman_01
Objectives[12]mission_Actors[6]Relationship_Group = Enemy1
Objectives[12]mission_Actors[6]AddBlip = False
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = False
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[6]AlwaysFight = True
Objectives[12]mission_Actors[6]Seeing_Range = 2.5
Objectives[12]mission_Actors[6]Hearing_Range = 0
Objectives[12]mission_Actors[6]CombatMovement = Offensive
Objectives[12]mission_Actors[6]weapon = Unarmed
Objectives[12]mission_Actors[6]Variation = Random
Objectives[12]mission_Actors[6]Task = 3
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[12]mission_Actors[7]Survive_Number = 0
Objectives[12]mission_Actors[7]Failed_Text = 
Objectives[12]mission_Actors[7]Remove_After = 0
Objectives[12]mission_Actors[7]positionX = -421.4967
Objectives[12]mission_Actors[7]positionY = 1113.347
Objectives[12]mission_Actors[7]positionZ = 326.768
Objectives[12]mission_Actors[7]Heading = 255.7734
Objectives[12]mission_Actors[7]String_Name = s_m_y_doorman_01
Objectives[12]mission_Actors[7]Relationship_Group = Enemy1
Objectives[12]mission_Actors[7]AddBlip = False
Objectives[12]mission_Actors[7]ShowCone = False
Objectives[12]mission_Actors[7]Invincible = False
Objectives[12]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[7]AlwaysFight = True
Objectives[12]mission_Actors[7]Seeing_Range = 2.5
Objectives[12]mission_Actors[7]Hearing_Range = 0
Objectives[12]mission_Actors[7]CombatMovement = Offensive
Objectives[12]mission_Actors[7]weapon = Unarmed
Objectives[12]mission_Actors[7]Variation = Random
Objectives[12]mission_Actors[7]Task = 3
Objectives[12]mission_Actors[7]Task_Guard_Range = 5
Objectives[12]mission_Actors[7]Task_Stay_In_Range = True
Objectives[12]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[7]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[12]mission_Actors[8]Survive_Number = 0
Objectives[12]mission_Actors[8]Failed_Text = 
Objectives[12]mission_Actors[8]Remove_After = 0
Objectives[12]mission_Actors[8]positionX = -424.5207
Objectives[12]mission_Actors[8]positionY = 1120.145
Objectives[12]mission_Actors[8]positionZ = 325.852
Objectives[12]mission_Actors[8]Heading = 340.789
Objectives[12]mission_Actors[8]String_Name = s_m_m_security_01
Objectives[12]mission_Actors[8]Relationship_Group = Enemy1
Objectives[12]mission_Actors[8]AddBlip = False
Objectives[12]mission_Actors[8]ShowCone = False
Objectives[12]mission_Actors[8]Invincible = False
Objectives[12]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[8]AlwaysFight = True
Objectives[12]mission_Actors[8]Seeing_Range = 2.5
Objectives[12]mission_Actors[8]Hearing_Range = 0
Objectives[12]mission_Actors[8]CombatMovement = Offensive
Objectives[12]mission_Actors[8]weapon = Unarmed
Objectives[12]mission_Actors[8]Variation = Random
Objectives[12]mission_Actors[8]Task = 3
Objectives[12]mission_Actors[8]Task_Guard_Range = 5
Objectives[12]mission_Actors[8]Task_Stay_In_Range = True
Objectives[12]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[8]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[12]mission_Actors[9]Survive_Number = 0
Objectives[12]mission_Actors[9]Failed_Text = 
Objectives[12]mission_Actors[9]Remove_After = 0
Objectives[12]mission_Actors[9]positionX = -426.7402
Objectives[12]mission_Actors[9]positionY = 1120.856
Objectives[12]mission_Actors[9]positionZ = 325.8528
Objectives[12]mission_Actors[9]Heading = 340.7713
Objectives[12]mission_Actors[9]String_Name = s_m_m_security_01
Objectives[12]mission_Actors[9]Relationship_Group = Enemy1
Objectives[12]mission_Actors[9]AddBlip = False
Objectives[12]mission_Actors[9]ShowCone = False
Objectives[12]mission_Actors[9]Invincible = False
Objectives[12]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[9]AlwaysFight = True
Objectives[12]mission_Actors[9]Seeing_Range = 2.5
Objectives[12]mission_Actors[9]Hearing_Range = 0
Objectives[12]mission_Actors[9]CombatMovement = Offensive
Objectives[12]mission_Actors[9]weapon = Unarmed
Objectives[12]mission_Actors[9]Variation = Random
Objectives[12]mission_Actors[9]Task = 3
Objectives[12]mission_Actors[9]Task_Guard_Range = 5
Objectives[12]mission_Actors[9]Task_Stay_In_Range = True
Objectives[12]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[9]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[12]mission_Actors[10]Survive_Number = 0
Objectives[12]mission_Actors[10]Failed_Text = 
Objectives[12]mission_Actors[10]Remove_After = 0
Objectives[12]mission_Actors[10]positionX = -428.9404
Objectives[12]mission_Actors[10]positionY = 1122.036
Objectives[12]mission_Actors[10]positionZ = 325.8533
Objectives[12]mission_Actors[10]Heading = 340.7803
Objectives[12]mission_Actors[10]String_Name = s_m_m_security_01
Objectives[12]mission_Actors[10]Relationship_Group = Enemy1
Objectives[12]mission_Actors[10]AddBlip = False
Objectives[12]mission_Actors[10]ShowCone = False
Objectives[12]mission_Actors[10]Invincible = False
Objectives[12]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[10]AlwaysFight = True
Objectives[12]mission_Actors[10]Seeing_Range = 2.5
Objectives[12]mission_Actors[10]Hearing_Range = 0
Objectives[12]mission_Actors[10]CombatMovement = Offensive
Objectives[12]mission_Actors[10]weapon = Unarmed
Objectives[12]mission_Actors[10]Variation = Random
Objectives[12]mission_Actors[10]Task = 3
Objectives[12]mission_Actors[10]Task_Guard_Range = 5
Objectives[12]mission_Actors[10]Task_Stay_In_Range = True
Objectives[12]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[10]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[12]mission_Actors[11]Survive_Number = 0
Objectives[12]mission_Actors[11]Failed_Text = 
Objectives[12]mission_Actors[11]Remove_After = 0
Objectives[12]mission_Actors[11]positionX = -434.8621
Objectives[12]mission_Actors[11]positionY = 1138.119
Objectives[12]mission_Actors[11]positionZ = 325.9044
Objectives[12]mission_Actors[11]Heading = 160
Objectives[12]mission_Actors[11]String_Name = a_m_y_busicas_01
Objectives[12]mission_Actors[11]Relationship_Group = Neutral
Objectives[12]mission_Actors[11]AddBlip = False
Objectives[12]mission_Actors[11]ShowCone = False
Objectives[12]mission_Actors[11]Invincible = False
Objectives[12]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[11]AlwaysFight = False
Objectives[12]mission_Actors[11]Seeing_Range = 30
Objectives[12]mission_Actors[11]Hearing_Range = 30
Objectives[12]mission_Actors[11]CombatMovement = Offensive
Objectives[12]mission_Actors[11]weapon = Unarmed
Objectives[12]mission_Actors[11]Variation = Random
Objectives[12]mission_Actors[11]Task = 0
Objectives[12]mission_Actors[11]Task_Guard_Range = 5
Objectives[12]mission_Actors[11]Task_Stay_In_Range = True
Objectives[12]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[11]Task_Scenario = NONE
Objectives[12]mission_Actors[12]Survive_Number = 0
Objectives[12]mission_Actors[12]Failed_Text = 
Objectives[12]mission_Actors[12]Remove_After = 0
Objectives[12]mission_Actors[12]positionX = -427.0507
Objectives[12]mission_Actors[12]positionY = 1131.056
Objectives[12]mission_Actors[12]positionZ = 325.9044
Objectives[12]mission_Actors[12]Heading = 140
Objectives[12]mission_Actors[12]String_Name = a_m_y_busicas_01
Objectives[12]mission_Actors[12]Relationship_Group = Neutral
Objectives[12]mission_Actors[12]AddBlip = False
Objectives[12]mission_Actors[12]ShowCone = False
Objectives[12]mission_Actors[12]Invincible = False
Objectives[12]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[12]AlwaysFight = False
Objectives[12]mission_Actors[12]Seeing_Range = 30
Objectives[12]mission_Actors[12]Hearing_Range = 30
Objectives[12]mission_Actors[12]CombatMovement = Offensive
Objectives[12]mission_Actors[12]weapon = Unarmed
Objectives[12]mission_Actors[12]Variation = Random
Objectives[12]mission_Actors[12]Task = 0
Objectives[12]mission_Actors[12]Task_Guard_Range = 5
Objectives[12]mission_Actors[12]Task_Stay_In_Range = True
Objectives[12]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[12]Task_Scenario = NONE
Objectives[12]mission_Actors[13]Survive_Number = 0
Objectives[12]mission_Actors[13]Failed_Text = 
Objectives[12]mission_Actors[13]Remove_After = 0
Objectives[12]mission_Actors[13]positionX = -420.3327
Objectives[12]mission_Actors[13]positionY = 1128.261
Objectives[12]mission_Actors[13]positionZ = 325.9044
Objectives[12]mission_Actors[13]Heading = 230
Objectives[12]mission_Actors[13]String_Name = a_m_y_busicas_01
Objectives[12]mission_Actors[13]Relationship_Group = Neutral
Objectives[12]mission_Actors[13]AddBlip = False
Objectives[12]mission_Actors[13]ShowCone = False
Objectives[12]mission_Actors[13]Invincible = False
Objectives[12]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[13]AlwaysFight = False
Objectives[12]mission_Actors[13]Seeing_Range = 30
Objectives[12]mission_Actors[13]Hearing_Range = 30
Objectives[12]mission_Actors[13]CombatMovement = Offensive
Objectives[12]mission_Actors[13]weapon = Unarmed
Objectives[12]mission_Actors[13]Variation = Random
Objectives[12]mission_Actors[13]Task = 0
Objectives[12]mission_Actors[13]Task_Guard_Range = 5
Objectives[12]mission_Actors[13]Task_Stay_In_Range = True
Objectives[12]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[13]Task_Scenario = NONE
Objectives[12]mission_Actors[14]Survive_Number = 0
Objectives[12]mission_Actors[14]Failed_Text = 
Objectives[12]mission_Actors[14]Remove_After = 0
Objectives[12]mission_Actors[14]positionX = -412.2723
Objectives[12]mission_Actors[14]positionY = 1139.556
Objectives[12]mission_Actors[14]positionZ = 325.9044
Objectives[12]mission_Actors[14]Heading = 255
Objectives[12]mission_Actors[14]String_Name = a_m_y_busicas_01
Objectives[12]mission_Actors[14]Relationship_Group = Neutral
Objectives[12]mission_Actors[14]AddBlip = False
Objectives[12]mission_Actors[14]ShowCone = False
Objectives[12]mission_Actors[14]Invincible = False
Objectives[12]mission_Actors[14]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[14]AlwaysFight = False
Objectives[12]mission_Actors[14]Seeing_Range = 30
Objectives[12]mission_Actors[14]Hearing_Range = 30
Objectives[12]mission_Actors[14]CombatMovement = Offensive
Objectives[12]mission_Actors[14]weapon = Unarmed
Objectives[12]mission_Actors[14]Variation = Random
Objectives[12]mission_Actors[14]Task = 0
Objectives[12]mission_Actors[14]Task_Guard_Range = 5
Objectives[12]mission_Actors[14]Task_Stay_In_Range = True
Objectives[12]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[14]Task_Scenario = NONE
Objectives[12]mission_Actors[15]Survive_Number = 0
Objectives[12]mission_Actors[15]Failed_Text = 
Objectives[12]mission_Actors[15]Remove_After = 0
Objectives[12]mission_Actors[15]positionX = -424.3271
Objectives[12]mission_Actors[15]positionY = 1123.444
Objectives[12]mission_Actors[15]positionZ = 325.8547
Objectives[12]mission_Actors[15]Heading = 165.7865
Objectives[12]mission_Actors[15]String_Name = a_m_y_business_02
Objectives[12]mission_Actors[15]Relationship_Group = Neutral
Objectives[12]mission_Actors[15]AddBlip = False
Objectives[12]mission_Actors[15]ShowCone = False
Objectives[12]mission_Actors[15]Invincible = False
Objectives[12]mission_Actors[15]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[15]AlwaysFight = False
Objectives[12]mission_Actors[15]Seeing_Range = 30
Objectives[12]mission_Actors[15]Hearing_Range = 30
Objectives[12]mission_Actors[15]CombatMovement = Offensive
Objectives[12]mission_Actors[15]weapon = 966099553
Objectives[12]mission_Actors[15]Variation = Random
Objectives[12]mission_Actors[15]Task = 3
Objectives[12]mission_Actors[15]Task_Guard_Range = 5
Objectives[12]mission_Actors[15]Task_Stay_In_Range = True
Objectives[12]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[15]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[12]mission_Actors[16]Survive_Number = 0
Objectives[12]mission_Actors[16]Failed_Text = 
Objectives[12]mission_Actors[16]Remove_After = 0
Objectives[12]mission_Actors[16]positionX = -427.3326
Objectives[12]mission_Actors[16]positionY = 1122.456
Objectives[12]mission_Actors[16]positionZ = 325.8538
Objectives[12]mission_Actors[16]Heading = 177.3112
Objectives[12]mission_Actors[16]String_Name = a_m_y_business_02
Objectives[12]mission_Actors[16]Relationship_Group = Neutral
Objectives[12]mission_Actors[16]AddBlip = False
Objectives[12]mission_Actors[16]ShowCone = False
Objectives[12]mission_Actors[16]Invincible = False
Objectives[12]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[16]AlwaysFight = False
Objectives[12]mission_Actors[16]Seeing_Range = 30
Objectives[12]mission_Actors[16]Hearing_Range = 30
Objectives[12]mission_Actors[16]CombatMovement = Offensive
Objectives[12]mission_Actors[16]weapon = 966099553
Objectives[12]mission_Actors[16]Variation = Random
Objectives[12]mission_Actors[16]Task = 3
Objectives[12]mission_Actors[16]Task_Guard_Range = 5
Objectives[12]mission_Actors[16]Task_Stay_In_Range = True
Objectives[12]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[16]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[12]mission_Actors[17]Survive_Number = 0
Objectives[12]mission_Actors[17]Failed_Text = 
Objectives[12]mission_Actors[17]Remove_After = 0
Objectives[12]mission_Actors[17]positionX = -425.198
Objectives[12]mission_Actors[17]positionY = 1126.198
Objectives[12]mission_Actors[17]positionZ = 325.8545
Objectives[12]mission_Actors[17]Heading = 150.6173
Objectives[12]mission_Actors[17]String_Name = a_m_y_business_03
Objectives[12]mission_Actors[17]Relationship_Group = Neutral
Objectives[12]mission_Actors[17]AddBlip = False
Objectives[12]mission_Actors[17]ShowCone = False
Objectives[12]mission_Actors[17]Invincible = False
Objectives[12]mission_Actors[17]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[17]AlwaysFight = False
Objectives[12]mission_Actors[17]Seeing_Range = 30
Objectives[12]mission_Actors[17]Hearing_Range = 30
Objectives[12]mission_Actors[17]CombatMovement = Offensive
Objectives[12]mission_Actors[17]weapon = 966099553
Objectives[12]mission_Actors[17]Variation = Random
Objectives[12]mission_Actors[17]Task = 3
Objectives[12]mission_Actors[17]Task_Guard_Range = 5
Objectives[12]mission_Actors[17]Task_Stay_In_Range = True
Objectives[12]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[17]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[12]mission_Actors[18]Survive_Number = 0
Objectives[12]mission_Actors[18]Failed_Text = 
Objectives[12]mission_Actors[18]Remove_After = 0
Objectives[12]mission_Actors[18]positionX = -425.2132
Objectives[12]mission_Actors[18]positionY = 1121.886
Objectives[12]mission_Actors[18]positionZ = 325.8538
Objectives[12]mission_Actors[18]Heading = 160.6055
Objectives[12]mission_Actors[18]String_Name = a_m_y_bevhills_02
Objectives[12]mission_Actors[18]Relationship_Group = Neutral
Objectives[12]mission_Actors[18]AddBlip = False
Objectives[12]mission_Actors[18]ShowCone = False
Objectives[12]mission_Actors[18]Invincible = False
Objectives[12]mission_Actors[18]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[18]AlwaysFight = False
Objectives[12]mission_Actors[18]Seeing_Range = 30
Objectives[12]mission_Actors[18]Hearing_Range = 30
Objectives[12]mission_Actors[18]CombatMovement = Offensive
Objectives[12]mission_Actors[18]weapon = Unarmed
Objectives[12]mission_Actors[18]Variation = Random
Objectives[12]mission_Actors[18]Task = 3
Objectives[12]mission_Actors[18]Task_Guard_Range = 5
Objectives[12]mission_Actors[18]Task_Stay_In_Range = True
Objectives[12]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[18]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[12]mission_Actors[19]Survive_Number = 0
Objectives[12]mission_Actors[19]Failed_Text = 
Objectives[12]mission_Actors[19]Remove_After = 0
Objectives[12]mission_Actors[19]positionX = -423.099
Objectives[12]mission_Actors[19]positionY = 1121.094
Objectives[12]mission_Actors[19]positionZ = 325.8544
Objectives[12]mission_Actors[19]Heading = 135.6121
Objectives[12]mission_Actors[19]String_Name = a_m_y_bevhills_02
Objectives[12]mission_Actors[19]Relationship_Group = Neutral
Objectives[12]mission_Actors[19]AddBlip = False
Objectives[12]mission_Actors[19]ShowCone = False
Objectives[12]mission_Actors[19]Invincible = False
Objectives[12]mission_Actors[19]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[19]AlwaysFight = False
Objectives[12]mission_Actors[19]Seeing_Range = 30
Objectives[12]mission_Actors[19]Hearing_Range = 30
Objectives[12]mission_Actors[19]CombatMovement = Offensive
Objectives[12]mission_Actors[19]weapon = 966099553
Objectives[12]mission_Actors[19]Variation = Random
Objectives[12]mission_Actors[19]Task = 3
Objectives[12]mission_Actors[19]Task_Guard_Range = 5
Objectives[12]mission_Actors[19]Task_Stay_In_Range = True
Objectives[12]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[19]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[12]mission_Actors[20]Survive_Number = 0
Objectives[12]mission_Actors[20]Failed_Text = 
Objectives[12]mission_Actors[20]Remove_After = 0
Objectives[12]mission_Actors[20]positionX = -429.9705
Objectives[12]mission_Actors[20]positionY = 1122.567
Objectives[12]mission_Actors[20]positionZ = 325.8535
Objectives[12]mission_Actors[20]Heading = 184.7031
Objectives[12]mission_Actors[20]String_Name = a_f_m_bevhills_01
Objectives[12]mission_Actors[20]Relationship_Group = Neutral
Objectives[12]mission_Actors[20]AddBlip = False
Objectives[12]mission_Actors[20]ShowCone = False
Objectives[12]mission_Actors[20]Invincible = False
Objectives[12]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[20]AlwaysFight = False
Objectives[12]mission_Actors[20]Seeing_Range = 30
Objectives[12]mission_Actors[20]Hearing_Range = 30
Objectives[12]mission_Actors[20]CombatMovement = Offensive
Objectives[12]mission_Actors[20]weapon = 966099553
Objectives[12]mission_Actors[20]Variation = Random
Objectives[12]mission_Actors[20]Task = 3
Objectives[12]mission_Actors[20]Task_Guard_Range = 5
Objectives[12]mission_Actors[20]Task_Stay_In_Range = True
Objectives[12]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[20]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[12]mission_Actors[21]Survive_Number = 0
Objectives[12]mission_Actors[21]Failed_Text = 
Objectives[12]mission_Actors[21]Remove_After = 0
Objectives[12]mission_Actors[21]positionX = -426.0062
Objectives[12]mission_Actors[21]positionY = 1123.941
Objectives[12]mission_Actors[21]positionZ = 325.8537
Objectives[12]mission_Actors[21]Heading = 158.4033
Objectives[12]mission_Actors[21]String_Name = a_f_m_bevhills_02
Objectives[12]mission_Actors[21]Relationship_Group = Neutral
Objectives[12]mission_Actors[21]AddBlip = False
Objectives[12]mission_Actors[21]ShowCone = False
Objectives[12]mission_Actors[21]Invincible = False
Objectives[12]mission_Actors[21]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[21]AlwaysFight = False
Objectives[12]mission_Actors[21]Seeing_Range = 30
Objectives[12]mission_Actors[21]Hearing_Range = 30
Objectives[12]mission_Actors[21]CombatMovement = Offensive
Objectives[12]mission_Actors[21]weapon = 966099553
Objectives[12]mission_Actors[21]Variation = Random
Objectives[12]mission_Actors[21]Task = 3
Objectives[12]mission_Actors[21]Task_Guard_Range = 5
Objectives[12]mission_Actors[21]Task_Stay_In_Range = True
Objectives[12]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[21]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[12]mission_Actors[22]Survive_Number = 0
Objectives[12]mission_Actors[22]Failed_Text = 
Objectives[12]mission_Actors[22]Remove_After = 0
Objectives[12]mission_Actors[22]positionX = -426.9725
Objectives[12]mission_Actors[22]positionY = 1125.974
Objectives[12]mission_Actors[22]positionZ = 325.8547
Objectives[12]mission_Actors[22]Heading = 159.0521
Objectives[12]mission_Actors[22]String_Name = a_f_m_business_02
Objectives[12]mission_Actors[22]Relationship_Group = Neutral
Objectives[12]mission_Actors[22]AddBlip = False
Objectives[12]mission_Actors[22]ShowCone = False
Objectives[12]mission_Actors[22]Invincible = False
Objectives[12]mission_Actors[22]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[22]AlwaysFight = False
Objectives[12]mission_Actors[22]Seeing_Range = 30
Objectives[12]mission_Actors[22]Hearing_Range = 30
Objectives[12]mission_Actors[22]CombatMovement = Offensive
Objectives[12]mission_Actors[22]weapon = 966099553
Objectives[12]mission_Actors[22]Variation = Random
Objectives[12]mission_Actors[22]Task = 3
Objectives[12]mission_Actors[22]Task_Guard_Range = 5
Objectives[12]mission_Actors[22]Task_Stay_In_Range = True
Objectives[12]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[22]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[12]mission_Actors[23]Survive_Number = 0
Objectives[12]mission_Actors[23]Failed_Text = 
Objectives[12]mission_Actors[23]Remove_After = 0
Objectives[12]mission_Actors[23]positionX = -419.4722
Objectives[12]mission_Actors[23]positionY = 1128.317
Objectives[12]mission_Actors[23]positionZ = 325.9044
Objectives[12]mission_Actors[23]Heading = 135.6219
Objectives[12]mission_Actors[23]String_Name = a_f_m_business_02
Objectives[12]mission_Actors[23]Relationship_Group = Neutral
Objectives[12]mission_Actors[23]AddBlip = False
Objectives[12]mission_Actors[23]ShowCone = False
Objectives[12]mission_Actors[23]Invincible = False
Objectives[12]mission_Actors[23]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[23]AlwaysFight = False
Objectives[12]mission_Actors[23]Seeing_Range = 30
Objectives[12]mission_Actors[23]Hearing_Range = 30
Objectives[12]mission_Actors[23]CombatMovement = Offensive
Objectives[12]mission_Actors[23]weapon = 966099553
Objectives[12]mission_Actors[23]Variation = Random
Objectives[12]mission_Actors[23]Task = 3
Objectives[12]mission_Actors[23]Task_Guard_Range = 5
Objectives[12]mission_Actors[23]Task_Stay_In_Range = True
Objectives[12]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[23]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[12]mission_Actors[24]Survive_Number = 0
Objectives[12]mission_Actors[24]Failed_Text = 
Objectives[12]mission_Actors[24]Remove_After = 0
Objectives[12]mission_Actors[24]positionX = -422.6465
Objectives[12]mission_Actors[24]positionY = 1124.49
Objectives[12]mission_Actors[24]positionZ = 325.8567
Objectives[12]mission_Actors[24]Heading = 138.0827
Objectives[12]mission_Actors[24]String_Name = a_f_m_business_02
Objectives[12]mission_Actors[24]Relationship_Group = Neutral
Objectives[12]mission_Actors[24]AddBlip = False
Objectives[12]mission_Actors[24]ShowCone = False
Objectives[12]mission_Actors[24]Invincible = False
Objectives[12]mission_Actors[24]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[24]AlwaysFight = False
Objectives[12]mission_Actors[24]Seeing_Range = 30
Objectives[12]mission_Actors[24]Hearing_Range = 30
Objectives[12]mission_Actors[24]CombatMovement = Offensive
Objectives[12]mission_Actors[24]weapon = 966099553
Objectives[12]mission_Actors[24]Variation = Random
Objectives[12]mission_Actors[24]Task = 3
Objectives[12]mission_Actors[24]Task_Guard_Range = 5
Objectives[12]mission_Actors[24]Task_Stay_In_Range = True
Objectives[12]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[24]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[12]mission_Actors[25]Survive_Number = 0
Objectives[12]mission_Actors[25]Failed_Text = 
Objectives[12]mission_Actors[25]Remove_After = 0
Objectives[12]mission_Actors[25]positionX = -424.8177
Objectives[12]mission_Actors[25]positionY = 1124.556
Objectives[12]mission_Actors[25]positionZ = 325.8533
Objectives[12]mission_Actors[25]Heading = 170.4778
Objectives[12]mission_Actors[25]String_Name = a_f_y_vinewood_04
Objectives[12]mission_Actors[25]Relationship_Group = Neutral
Objectives[12]mission_Actors[25]AddBlip = False
Objectives[12]mission_Actors[25]ShowCone = False
Objectives[12]mission_Actors[25]Invincible = False
Objectives[12]mission_Actors[25]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[25]AlwaysFight = False
Objectives[12]mission_Actors[25]Seeing_Range = 30
Objectives[12]mission_Actors[25]Hearing_Range = 30
Objectives[12]mission_Actors[25]CombatMovement = Offensive
Objectives[12]mission_Actors[25]weapon = Unarmed
Objectives[12]mission_Actors[25]Variation = Random
Objectives[12]mission_Actors[25]Task = 3
Objectives[12]mission_Actors[25]Task_Guard_Range = 5
Objectives[12]mission_Actors[25]Task_Stay_In_Range = True
Objectives[12]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[25]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[12]mission_Actors[26]Survive_Number = 0
Objectives[12]mission_Actors[26]Failed_Text = 
Objectives[12]mission_Actors[26]Remove_After = 0
Objectives[12]mission_Actors[26]positionX = -427.3886
Objectives[12]mission_Actors[26]positionY = 1124.682
Objectives[12]mission_Actors[26]positionZ = 325.8513
Objectives[12]mission_Actors[26]Heading = 180
Objectives[12]mission_Actors[26]String_Name = a_f_y_vinewood_04
Objectives[12]mission_Actors[26]Relationship_Group = Neutral
Objectives[12]mission_Actors[26]AddBlip = False
Objectives[12]mission_Actors[26]ShowCone = False
Objectives[12]mission_Actors[26]Invincible = False
Objectives[12]mission_Actors[26]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[26]AlwaysFight = False
Objectives[12]mission_Actors[26]Seeing_Range = 30
Objectives[12]mission_Actors[26]Hearing_Range = 30
Objectives[12]mission_Actors[26]CombatMovement = Offensive
Objectives[12]mission_Actors[26]weapon = Unarmed
Objectives[12]mission_Actors[26]Variation = Random
Objectives[12]mission_Actors[26]Task = 0
Objectives[12]mission_Actors[26]Task_Guard_Range = 5
Objectives[12]mission_Actors[26]Task_Stay_In_Range = True
Objectives[12]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[26]Task_Scenario = NONE
Objectives[12]mission_Actors[27]Survive_Number = 0
Objectives[12]mission_Actors[27]Failed_Text = 
Objectives[12]mission_Actors[27]Remove_After = 0
Objectives[12]mission_Actors[27]positionX = -422.9672
Objectives[12]mission_Actors[27]positionY = 1123.16
Objectives[12]mission_Actors[27]positionZ = 325.8547
Objectives[12]mission_Actors[27]Heading = 160
Objectives[12]mission_Actors[27]String_Name = a_f_y_vinewood_04
Objectives[12]mission_Actors[27]Relationship_Group = Neutral
Objectives[12]mission_Actors[27]AddBlip = False
Objectives[12]mission_Actors[27]ShowCone = False
Objectives[12]mission_Actors[27]Invincible = False
Objectives[12]mission_Actors[27]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[27]AlwaysFight = False
Objectives[12]mission_Actors[27]Seeing_Range = 30
Objectives[12]mission_Actors[27]Hearing_Range = 30
Objectives[12]mission_Actors[27]CombatMovement = Offensive
Objectives[12]mission_Actors[27]weapon = Unarmed
Objectives[12]mission_Actors[27]Variation = Random
Objectives[12]mission_Actors[27]Task = 0
Objectives[12]mission_Actors[27]Task_Guard_Range = 5
Objectives[12]mission_Actors[27]Task_Stay_In_Range = True
Objectives[12]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[27]Task_Scenario = NONE
Objectives[12]mission_Actors[28]Survive_Number = 0
Objectives[12]mission_Actors[28]Failed_Text = 
Objectives[12]mission_Actors[28]Remove_After = 0
Objectives[12]mission_Actors[28]positionX = -423.5782
Objectives[12]mission_Actors[28]positionY = 1126.192
Objectives[12]mission_Actors[28]positionZ = 325.8547
Objectives[12]mission_Actors[28]Heading = 160
Objectives[12]mission_Actors[28]String_Name = a_f_y_vinewood_04
Objectives[12]mission_Actors[28]Relationship_Group = Neutral
Objectives[12]mission_Actors[28]AddBlip = False
Objectives[12]mission_Actors[28]ShowCone = False
Objectives[12]mission_Actors[28]Invincible = False
Objectives[12]mission_Actors[28]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[28]AlwaysFight = False
Objectives[12]mission_Actors[28]Seeing_Range = 30
Objectives[12]mission_Actors[28]Hearing_Range = 30
Objectives[12]mission_Actors[28]CombatMovement = Offensive
Objectives[12]mission_Actors[28]weapon = Unarmed
Objectives[12]mission_Actors[28]Variation = Random
Objectives[12]mission_Actors[28]Task = 0
Objectives[12]mission_Actors[28]Task_Guard_Range = 5
Objectives[12]mission_Actors[28]Task_Stay_In_Range = True
Objectives[12]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[28]Task_Scenario = NONE
Objectives[12]mission_Actors[29]Survive_Number = 0
Objectives[12]mission_Actors[29]Failed_Text = 
Objectives[12]mission_Actors[29]Remove_After = 0
Objectives[12]mission_Actors[29]positionX = -425.1386
Objectives[12]mission_Actors[29]positionY = 1116.339
Objectives[12]mission_Actors[29]positionZ = 326.768
Objectives[12]mission_Actors[29]Heading = 340.607
Objectives[12]mission_Actors[29]String_Name = u_m_m_jewelsec_01
Objectives[12]mission_Actors[29]Relationship_Group = Enemy1
Objectives[12]mission_Actors[29]AddBlip = False
Objectives[12]mission_Actors[29]ShowCone = False
Objectives[12]mission_Actors[29]Invincible = False
Objectives[12]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[29]AlwaysFight = True
Objectives[12]mission_Actors[29]Seeing_Range = 2.5
Objectives[12]mission_Actors[29]Hearing_Range = 0
Objectives[12]mission_Actors[29]CombatMovement = Offensive
Objectives[12]mission_Actors[29]weapon = Unarmed
Objectives[12]mission_Actors[29]Variation = Random
Objectives[12]mission_Actors[29]Task = 3
Objectives[12]mission_Actors[29]Task_Guard_Range = 5
Objectives[12]mission_Actors[29]Task_Stay_In_Range = True
Objectives[12]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[29]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[12]mission_Actors[30]Survive_Number = 0
Objectives[12]mission_Actors[30]Failed_Text = 
Objectives[12]mission_Actors[30]Remove_After = 0
Objectives[12]mission_Actors[30]positionX = -429.4138
Objectives[12]mission_Actors[30]positionY = 1117.67
Objectives[12]mission_Actors[30]positionZ = 326.768
Objectives[12]mission_Actors[30]Heading = 345.7827
Objectives[12]mission_Actors[30]String_Name = s_m_y_cop_01
Objectives[12]mission_Actors[30]Relationship_Group = Enemy1
Objectives[12]mission_Actors[30]AddBlip = False
Objectives[12]mission_Actors[30]ShowCone = False
Objectives[12]mission_Actors[30]Invincible = False
Objectives[12]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[30]AlwaysFight = True
Objectives[12]mission_Actors[30]Seeing_Range = 2.5
Objectives[12]mission_Actors[30]Hearing_Range = 0
Objectives[12]mission_Actors[30]CombatMovement = Offensive
Objectives[12]mission_Actors[30]weapon = Unarmed
Objectives[12]mission_Actors[30]Variation = Random
Objectives[12]mission_Actors[30]Task = 3
Objectives[12]mission_Actors[30]Task_Guard_Range = 5
Objectives[12]mission_Actors[30]Task_Stay_In_Range = True
Objectives[12]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[30]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[12]mission_Actors[31]Survive_Number = 0
Objectives[12]mission_Actors[31]Failed_Text = 
Objectives[12]mission_Actors[31]Remove_After = 0
Objectives[12]mission_Actors[31]positionX = -426.3103
Objectives[12]mission_Actors[31]positionY = 1115.349
Objectives[12]mission_Actors[31]positionZ = 326.7775
Objectives[12]mission_Actors[31]Heading = 340.7878
Objectives[12]mission_Actors[31]String_Name = s_m_y_cop_01
Objectives[12]mission_Actors[31]Relationship_Group = Enemy1
Objectives[12]mission_Actors[31]AddBlip = False
Objectives[12]mission_Actors[31]ShowCone = False
Objectives[12]mission_Actors[31]Invincible = False
Objectives[12]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[31]AlwaysFight = True
Objectives[12]mission_Actors[31]Seeing_Range = 2.5
Objectives[12]mission_Actors[31]Hearing_Range = 0
Objectives[12]mission_Actors[31]CombatMovement = Offensive
Objectives[12]mission_Actors[31]weapon = Unarmed
Objectives[12]mission_Actors[31]Variation = Random
Objectives[12]mission_Actors[31]Task = 3
Objectives[12]mission_Actors[31]Task_Guard_Range = 5
Objectives[12]mission_Actors[31]Task_Stay_In_Range = True
Objectives[12]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[31]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[12]mission_Actors[32]Survive_Number = 0
Objectives[12]mission_Actors[32]Failed_Text = 
Objectives[12]mission_Actors[32]Remove_After = 0
Objectives[12]mission_Actors[32]positionX = -430.6283
Objectives[12]mission_Actors[32]positionY = 1117.006
Objectives[12]mission_Actors[32]positionZ = 326.768
Objectives[12]mission_Actors[32]Heading = 345.6291
Objectives[12]mission_Actors[32]String_Name = s_m_m_highsec_02
Objectives[12]mission_Actors[32]Relationship_Group = Enemy1
Objectives[12]mission_Actors[32]AddBlip = False
Objectives[12]mission_Actors[32]ShowCone = False
Objectives[12]mission_Actors[32]Invincible = False
Objectives[12]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[32]AlwaysFight = True
Objectives[12]mission_Actors[32]Seeing_Range = 2.5
Objectives[12]mission_Actors[32]Hearing_Range = 0
Objectives[12]mission_Actors[32]CombatMovement = Offensive
Objectives[12]mission_Actors[32]weapon = Unarmed
Objectives[12]mission_Actors[32]Variation = Random
Objectives[12]mission_Actors[32]Task = 3
Objectives[12]mission_Actors[32]Task_Guard_Range = 5
Objectives[12]mission_Actors[32]Task_Stay_In_Range = True
Objectives[12]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[32]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[12]mission_Actors[33]Survive_Number = 0
Objectives[12]mission_Actors[33]Failed_Text = 
Objectives[12]mission_Actors[33]Remove_After = 0
Objectives[12]mission_Actors[33]positionX = -428.6509
Objectives[12]mission_Actors[33]positionY = 1116.455
Objectives[12]mission_Actors[33]positionZ = 326.768
Objectives[12]mission_Actors[33]Heading = 347.2723
Objectives[12]mission_Actors[33]String_Name = s_m_m_highsec_02
Objectives[12]mission_Actors[33]Relationship_Group = Enemy1
Objectives[12]mission_Actors[33]AddBlip = False
Objectives[12]mission_Actors[33]ShowCone = False
Objectives[12]mission_Actors[33]Invincible = False
Objectives[12]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[33]AlwaysFight = True
Objectives[12]mission_Actors[33]Seeing_Range = 2.5
Objectives[12]mission_Actors[33]Hearing_Range = 0
Objectives[12]mission_Actors[33]CombatMovement = Offensive
Objectives[12]mission_Actors[33]weapon = Unarmed
Objectives[12]mission_Actors[33]Variation = Random
Objectives[12]mission_Actors[33]Task = 3
Objectives[12]mission_Actors[33]Task_Guard_Range = 5
Objectives[12]mission_Actors[33]Task_Stay_In_Range = True
Objectives[12]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[33]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[12]mission_Vehicles = 4
Objectives[12]mission_Vehicles[0]positionX = -432.8853
Objectives[12]mission_Vehicles[0]positionY = 1129.951
Objectives[12]mission_Vehicles[0]positionZ = 325.9245
Objectives[12]mission_Vehicles[0]Heading = 130.001
Objectives[12]mission_Vehicles[0]Name = Rumpo
Objectives[12]mission_Vehicles[0]Model = rumpo
Objectives[12]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[12]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[1]positionX = -411.6222
Objectives[12]mission_Vehicles[1]positionY = 1132.239
Objectives[12]mission_Vehicles[1]positionZ = 325.9244
Objectives[12]mission_Vehicles[1]Heading = 189.9998
Objectives[12]mission_Vehicles[1]Name = Rumpo
Objectives[12]mission_Vehicles[1]Model = rumpo
Objectives[12]mission_Vehicles[1]PrimaryColor = MetallicBlue
Objectives[12]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[1]HasPearlescent = False
Objectives[12]mission_Vehicles[1]Livery = 0
Objectives[12]mission_Vehicles[1]DirtLevel = 0
Objectives[12]mission_Vehicles[1]LockedForPlayer = False
Objectives[12]mission_Vehicles[1]Locked = False
Objectives[12]mission_Vehicles[1]Alarm = False
Objectives[12]mission_Vehicles[1]HotWired = False
Objectives[12]mission_Vehicles[1]Invincible = False
Objectives[12]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[1]Remove_After = 0
Objectives[12]mission_Vehicles[1]Survive_Number = 0
Objectives[12]mission_Vehicles[1]Failed_Text = 
Objectives[12]mission_Vehicles[2]positionX = -413.9822
Objectives[12]mission_Vehicles[2]positionY = 1125.494
Objectives[12]mission_Vehicles[2]positionZ = 325.9244
Objectives[12]mission_Vehicles[2]Heading = 39.99998
Objectives[12]mission_Vehicles[2]Name = Rumpo
Objectives[12]mission_Vehicles[2]Model = rumpo
Objectives[12]mission_Vehicles[2]PrimaryColor = MetallicBlue
Objectives[12]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[2]HasPearlescent = False
Objectives[12]mission_Vehicles[2]Livery = 0
Objectives[12]mission_Vehicles[2]DirtLevel = 0
Objectives[12]mission_Vehicles[2]LockedForPlayer = False
Objectives[12]mission_Vehicles[2]Locked = False
Objectives[12]mission_Vehicles[2]Alarm = False
Objectives[12]mission_Vehicles[2]HotWired = False
Objectives[12]mission_Vehicles[2]Invincible = False
Objectives[12]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[2]Remove_After = 0
Objectives[12]mission_Vehicles[2]Survive_Number = 0
Objectives[12]mission_Vehicles[2]Failed_Text = 
Objectives[12]mission_Vehicles[3]positionX = -429.3465
Objectives[12]mission_Vehicles[3]positionY = 1140.491
Objectives[12]mission_Vehicles[3]positionZ = 325.9245
Objectives[12]mission_Vehicles[3]Heading = 119.9981
Objectives[12]mission_Vehicles[3]Name = Rumpo
Objectives[12]mission_Vehicles[3]Model = rumpo
Objectives[12]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[12]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[3]HasPearlescent = False
Objectives[12]mission_Vehicles[3]Livery = 0
Objectives[12]mission_Vehicles[3]DirtLevel = 0
Objectives[12]mission_Vehicles[3]LockedForPlayer = False
Objectives[12]mission_Vehicles[3]Locked = False
Objectives[12]mission_Vehicles[3]Alarm = False
Objectives[12]mission_Vehicles[3]HotWired = False
Objectives[12]mission_Vehicles[3]Invincible = False
Objectives[12]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[3]Remove_After = 0
Objectives[12]mission_Vehicles[3]Survive_Number = 0
Objectives[12]mission_Vehicles[3]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -434.8019
Objectives[13]positionY = 1116.961
Objectives[13]positionZ = 325.768
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 1
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -433.3029
Objectives[13]mission_Actors[0]positionY = 1115.773
Objectives[13]mission_Actors[0]positionZ = 326.768
Objectives[13]mission_Actors[0]Heading = 257.2645
Objectives[13]mission_Actors[0]String_Name = ig_josh
Objectives[13]mission_Actors[0]Relationship_Group = Neutral
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[13]mission_Actors[0]AlwaysFight = False
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Unarmed
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 99
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]Task_List_Count = 1
Objectives[13]mission_Actors[0]Task_Repeat = False
Objectives[13]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[0]Task_List[0]PositionX = -431.7655
Objectives[13]mission_Actors[0]Task_List[0]PositionY = 1115.344
Objectives[13]mission_Actors[0]Task_List[0]PositionZ = 326.268
Objectives[13]mission_Actors[0]Task_List[0]Block = True
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 15
Objectives[13]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[13]mission_Actors[0]NeededForObjectiveCutscene[0] = 16
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -433.2333
Objectives[14]positionY = 1115.663
Objectives[14]positionZ = 325.768
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Enemy1/Pickup
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = True
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 3
Objectives[14]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[14]Task_List[0]positionX = -433.2333
Objectives[14]Task_List[0]positionY = 1115.663
Objectives[14]Task_List[0]positionZ = 326.268
Objectives[14]Task_List[0]Block = True
Objectives[14]Task_List[1]Type = WalkTo
Objectives[14]Task_List[1]DestinationX = -428.6081
Objectives[14]Task_List[1]DestinationY = 1113.937
Objectives[14]Task_List[1]DestinationZ = 326.268
Objectives[14]Task_List[1]Rotation = 347.2645
Objectives[14]Task_List[1]Speed = 1
Objectives[14]Task_List[1]GoStraitToCoord = False
Objectives[14]Task_List[2]Type = AchieveHeading
Objectives[14]Task_List[2]positionX = -428.6081
Objectives[14]Task_List[2]positionY = 1113.937
Objectives[14]Task_List[2]positionZ = 326.268
Objectives[14]Task_List[2]heading = 347.2645
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = -428.2799
Objectives[15]positionY = 1113.705
Objectives[15]positionZ = 325.768
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = True
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 9
Objectives[15]Task_List[0]Type = TalkingTask
Objectives[15]Task_List[0]positionX = -428.6325
Objectives[15]Task_List[0]positionY = 1113.977
Objectives[15]Task_List[0]positionZ = 326.268
Objectives[15]Task_List[0]time = 59
Objectives[15]Task_List[1]Type = GestureAnimationTask
Objectives[15]Task_List[1]positionX = -428.6325
Objectives[15]Task_List[1]positionY = 1113.977
Objectives[15]Task_List[1]positionZ = 326.268
Objectives[15]Task_List[1]time = 1000
Objectives[15]Task_List[1]animName = gesture_easy_now
Objectives[15]Task_List[2]Type = Pause
Objectives[15]Task_List[2]positionX = -428.6325
Objectives[15]Task_List[2]positionY = 1113.977
Objectives[15]Task_List[2]positionZ = 326.268
Objectives[15]Task_List[2]time = 10
Objectives[15]Task_List[3]Type = GestureAnimationTask
Objectives[15]Task_List[3]positionX = -428.6325
Objectives[15]Task_List[3]positionY = 1113.977
Objectives[15]Task_List[3]positionZ = 326.268
Objectives[15]Task_List[3]time = 1000
Objectives[15]Task_List[3]animName = gesture_i_will
Objectives[15]Task_List[4]Type = Pause
Objectives[15]Task_List[4]positionX = -428.6325
Objectives[15]Task_List[4]positionY = 1113.977
Objectives[15]Task_List[4]positionZ = 326.268
Objectives[15]Task_List[4]time = 5
Objectives[15]Task_List[5]Type = GestureAnimationTask
Objectives[15]Task_List[5]positionX = -428.6325
Objectives[15]Task_List[5]positionY = 1113.977
Objectives[15]Task_List[5]positionZ = 326.268
Objectives[15]Task_List[5]time = 1000
Objectives[15]Task_List[5]animName = gesture_bring_it_on
Objectives[15]Task_List[6]Type = Pause
Objectives[15]Task_List[6]positionX = -428.6325
Objectives[15]Task_List[6]positionY = 1113.977
Objectives[15]Task_List[6]positionZ = 326.268
Objectives[15]Task_List[6]time = 5
Objectives[15]Task_List[7]Type = GestureAnimationTask
Objectives[15]Task_List[7]positionX = -428.6325
Objectives[15]Task_List[7]positionY = 1113.977
Objectives[15]Task_List[7]positionZ = 326.268
Objectives[15]Task_List[7]time = 1000
Objectives[15]Task_List[7]animName = gesture_me_hard
Objectives[15]Task_List[8]Type = Pause
Objectives[15]Task_List[8]positionX = -428.6325
Objectives[15]Task_List[8]positionY = 1113.977
Objectives[15]Task_List[8]positionZ = 326.268
Objectives[15]Task_List[8]time = 5
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = ~c~My fellow people, I just want to say how much of a pleasure it has been to serve you all.
Objectives[16]positionX = -427.8278
Objectives[16]positionY = 1115.488
Objectives[16]positionZ = 325.768
Objectives[16]Cutscenes_Time = 3
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = True
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 3
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = -366.8402
Objectives[17]positionY = 1249.396
Objectives[17]positionZ = 327.7829
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 30
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = True
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 10
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 255
Objectives[18]ColorA = 0
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -428.2171
Objectives[18]positionY = 1114.482
Objectives[18]positionZ = 325.768
Objectives[18]Heading = 347.2645
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 25
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 25
Objectives[18]PlaySound = False
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Text2 = 
Objectives[19]Type = Kill_Actors
Objectives[19]positionX = -428.2018
Objectives[19]positionY = 1114.681
Objectives[19]positionZ = 325.768
Objectives[19]KillAll1 = False
Objectives[19]KillAll2 = False
Objectives[19]Kill_Actors_Add_Blips = False
Objectives[19]Kill_Actors_Add_Markers = True
Objectives[19]DropPickups = True
Objectives[19]Droped_Pickup_Model = prop_ld_case_01
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]FailedText = 
Objectives[20]Type = Timed_Section
Objectives[20]positionX = -419.8542
Objectives[20]positionY = 1120.618
Objectives[20]positionZ = 324.8608
Objectives[20]Timed_Section_Start_Timed_Section = False
Objectives[20]Timed_Section_Add_Time = False
Objectives[20]Timed_Section_Show_Time = True
Objectives[20]Timed_Section_Subtract_Time = False
Objectives[20]Timed_Section_End_Timed_Section = True
Objectives[20]Timed_Section_Min = 0
Objectives[20]Timed_Section_Sec = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Leave_Area
Objectives[21]positionX = -426.5918
Objectives[21]positionY = 1122.964
Objectives[21]positionZ = 324.8542
Objectives[21]Leave_Area_Distance = 150
Objectives[21]Leave_Area_Use_Objective_Position = True
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -348.1794
Objectives[22]positionY = 1155.766
Objectives[22]positionZ = 324.5446
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 5
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 1
Objectives[22]ObjectiveMessages[0]positionX = -348.3958
Objectives[22]ObjectiveMessages[0]positionY = 1155.696
Objectives[22]ObjectiveMessages[0]positionZ = 324.5445
Objectives[22]ObjectiveMessages[0]Message = 
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = Unknown
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = True
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 28

Objectives[23]Text = You almost let the target deliver the speech. Are you getting sloppy? Don't take our relationship for granted....
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = -352.449
Objectives[23]positionY = 1154.623
Objectives[23]positionZ = 324.5583
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 10
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~b~The job is done. Get off my fucking back....
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -352.077
Objectives[24]positionY = 1159.125
Objectives[24]positionZ = 324.4319
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 5
Objectives[24]mission_ActorsCount = 1
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 29
Objectives[24]mission_Actors[0]positionX = -364.756
Objectives[24]mission_Actors[0]positionY = 1253.471
Objectives[24]mission_Actors[0]positionZ = 328.8329
Objectives[24]mission_Actors[0]Heading = 356.4692
Objectives[24]mission_Actors[0]String_Name = mp_f_execpa_01
Objectives[24]mission_Actors[0]Relationship_Group = Friend
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = 966099553
Objectives[24]mission_Actors[0]Variation = Default
Objectives[24]mission_Actors[0]Task = 3
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = EAR_TO_TEXT
Objectives[24]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[24]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[24]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[24]mission_Actors[0]NeededForObjectiveCutscene[0] = 25
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = I just figured you could use the honest feedback....
Objectives[25]positionX = -364.9571
Objectives[25]positionY = 1253.989
Objectives[25]positionZ = 327.8139
Objectives[25]Cutscenes_Time = 5
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 30
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = False
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = True
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 3
Objectives[25]Cutscenes_Follow_Hieght = 2
Objectives[25]Cutscenes_Follow_Angle = 330
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = -364.8247
Objectives[26]positionY = 1253.577
Objectives[26]positionZ = 327.824
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 3
Objectives[26]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[26]Task_List[0]positionX = -365.7401
Objectives[26]Task_List[0]positionY = 1254.906
Objectives[26]Task_List[0]positionZ = 328.2628
Objectives[26]Task_List[0]Block = True
Objectives[26]Task_List[1]Type = WalkTo
Objectives[26]Task_List[1]DestinationX = -364.7319
Objectives[26]Task_List[1]DestinationY = 1258.918
Objectives[26]Task_List[1]DestinationZ = 328.9243
Objectives[26]Task_List[1]Rotation = -8.530762
Objectives[26]Task_List[1]Speed = 1
Objectives[26]Task_List[1]GoStraitToCoord = False
Objectives[26]Task_List[2]Type = WalkTo
Objectives[26]Task_List[2]DestinationX = -349.8651
Objectives[26]Task_List[2]DestinationY = 1277.692
Objectives[26]Task_List[2]DestinationZ = 333.1744
Objectives[26]Task_List[2]Rotation = -43.53076
Objectives[26]Task_List[2]Speed = 1
Objectives[26]Task_List[2]GoStraitToCoord = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = -364.5947
Objectives[27]positionY = 1253.812
Objectives[27]positionZ = 327.8809
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 3
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = -365.4344
Objectives[28]positionY = 1256.177
Objectives[28]positionZ = 327.9366
Objectives[28]Cutscenes_Time = 0
Objectives[28]Cutscenes_Trans_Time = 0
Objectives[28]Cutscenes_FOV = 30
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = True
Objectives[28]Cutscenes_Point_At_Position = False
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = False
Objectives[28]Cutscenes_Point_At_Vehicle = False
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = False
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 10
Objectives[28]Cutscenes_Follow_Hieght = 1
Objectives[28]Cutscenes_Follow_Angle = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 0
Objectives[29]ColorG = 0
Objectives[29]ColorB = 255
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = -136.0461
Objectives[29]positionY = 970.5824
Objectives[29]positionZ = 234.883
Objectives[29]Heading = -545
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 25
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 2.5
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = -113.1239
Objectives[30]positionY = 985.8245
Objectives[30]positionZ = 234.7542
Objectives[30]Heading = -545
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 2
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 2.5
Objectives[30]PlaySound = False
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 968.8057
Objectives[31]positionY = 46.87776
Objectives[31]positionZ = 115.1641
Objectives[31]Heading = -840
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 1
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = 
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 255
Objectives[32]ColorA = 0
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 976.4741
Objectives[32]positionY = 47.67206
Objectives[32]positionZ = 115.1794
Objectives[32]Heading = -840
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 2
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = 977.5059
Objectives[33]positionY = 50.79451
Objectives[33]positionZ = 115.1794
Objectives[33]Cutscenes_Time = 0
Objectives[33]Cutscenes_Trans_Time = 0
Objectives[33]Cutscenes_FOV = 30
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = False
Objectives[33]Cutscenes_Point_At_Player = True
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 0.1
Objectives[33]Cutscenes_Follow_Hieght = 2
Objectives[33]Cutscenes_Follow_Angle = 0
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = You really almost let your ponytail goons ruin a year's work of building this relationship with the client. Are you out of your damn mind taking on the job by yourself?
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = 978.1476
Objectives[34]positionY = 48.88314
Objectives[34]positionZ = 115.1794
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 10
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = ~b~Well, Nicole, what else was I supposed to do? We don't have the money or time to hire a fucking top notch assassin minutes before the deadline!
Objectives[35]positionX = 975.7445
Objectives[35]positionY = 44.97033
Objectives[35]positionZ = 115.1641
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 5
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = gesture_bring_it_on
Objectives[35]Task_Time = 10
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = I can Billy! One phone call is all it would've took. And yet you could have jeopardized this entire business with the stunt you just pulled....
Objectives[36]Type = Timeout_Objective
Objectives[36]positionX = 975.8752
Objectives[36]positionY = 49.16862
Objectives[36]positionZ = 115.1641
Objectives[36]Timeout_Min = 0
Objectives[36]Timeout_Sec = 10
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = ~b~Oh really? You can do that?
Objectives[37]positionX = 973.4462
Objectives[37]positionY = 43.32808
Objectives[37]positionZ = 115.1641
Objectives[37]SetPlayerActor_Use_Player = True
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 5
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = gesture_i_will
Objectives[37]Task_Time = 5
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Yeah, and I'll show you what else I can do too....
Objectives[38]Type = Timeout_Objective
Objectives[38]positionX = 973.5187
Objectives[38]positionY = 43.44824
Objectives[38]positionZ = 115.1641
Objectives[38]Timeout_Min = 0
Objectives[38]Timeout_Sec = 5
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = 971.3265
Objectives[39]positionY = 76.63348
Objectives[39]positionZ = 116.0129
Objectives[39]Cutscenes_Time = 0
Objectives[39]Cutscenes_Trans_Time = 0
Objectives[39]Cutscenes_FOV = 30
Objectives[39]Cutscenes_Shake = RoadVibration
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = False
Objectives[39]Cutscenes_Point_At_Position = True
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = False
Objectives[39]Cutscenes_Follow_Vehicle = False
Objectives[39]Cutscenes_Follow_Distancee = 4
Objectives[39]Cutscenes_Follow_Hieght = 1
Objectives[39]Cutscenes_Follow_Angle = 90
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = Eat it Billy! EAT IT!!!!
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = 972.4764
Objectives[40]positionY = 76.84207
Objectives[40]positionZ = 115.8672
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 3
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = *(muffled eating)
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = 973.3246
Objectives[41]positionY = 78.70111
Objectives[41]positionZ = 115.8685
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 2
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Teleport_Objective
Objectives[42]Text = 
Objectives[42]positionX = -116.6389
Objectives[42]positionY = 983.9574
Objectives[42]positionZ = 234.7549
Objectives[42]ObjectiveRotation = -605
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Mission_Settings_Objective
Objectives[43]positionX = -116.9806
Objectives[43]positionY = 983.7415
Objectives[43]positionZ = 234.7549
Objectives[43]MissionSettings_TimesOfDay = 22
Objectives[43]MissionSettings_Weather = 22
Objectives[43]MissionSettings_WantedLevel = Current
Objectives[43]MissionSettings_SetWantedLevelNow = Current
Objectives[43]MissionSettings_StartNightvision = False
Objectives[43]MissionSettings_StopNightvision = False
Objectives[43]MissionSettings_StartSeethrough = False
Objectives[43]MissionSettings_StopSeethrough = False
Objectives[43]MissionSettings_StartMusic = False
Objectives[43]MissionSettings_StopMusic = False
Objectives[43]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = -116.9989
Objectives[44]positionY = 983.7624
Objectives[44]positionZ = 234.7549
Objectives[44]Cutscenes_Time = 0
Objectives[44]Cutscenes_Trans_Time = 0
Objectives[44]Cutscenes_FOV = 30
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = True
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 10
Objectives[44]Cutscenes_Follow_Hieght = 1
Objectives[44]Cutscenes_Follow_Angle = 0
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = 
Objectives[45]Type = Timeout_Objective
Objectives[45]positionX = -117.9476
Objectives[45]positionY = 983.7208
Objectives[45]positionZ = 234.7546
Objectives[45]Timeout_Min = 0
Objectives[45]Timeout_Sec = 10
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 2
Objectives[45]ObjectiveMessages[0]positionX = -119.3409
Objectives[45]ObjectiveMessages[0]positionY = 983.9601
Objectives[45]ObjectiveMessages[0]positionZ = 234.7623
Objectives[45]ObjectiveMessages[0]Message = (Image Received)
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = Unknown
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = False
Objectives[45]ObjectiveMessages[0]Delay = True
Objectives[45]ObjectiveMessages[0]DelayTime = 5
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = -120.0209
Objectives[45]ObjectiveMessages[1]positionY = 982.009
Objectives[45]ObjectiveMessages[1]positionZ = 234.7791
Objectives[45]ObjectiveMessages[1]Message = If you don't want this picture to leak to your business partners, meet me in this parking garage downtown....come alone
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = Unknown
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 5
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[46]Text = 
Objectives[46]Type = Timeout_Objective
Objectives[46]positionX = -118.7478
Objectives[46]positionY = 979.95
Objectives[46]positionZ = 234.7996
Objectives[46]Timeout_Min = 0
Objectives[46]Timeout_Sec = 10
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 2
Objectives[46]ObjectiveMessages[0]positionX = -119.4042
Objectives[46]ObjectiveMessages[0]positionY = 979.8868
Objectives[46]ObjectiveMessages[0]positionZ = 234.8045
Objectives[46]ObjectiveMessages[0]Message = Who the fuck is this?
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = Billy Russo
Objectives[46]ObjectiveMessages[0]Subject = To: Unknown
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = False
Objectives[46]ObjectiveMessages[0]TypeTextMesage = True
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = -119.4354
Objectives[46]ObjectiveMessages[1]positionY = 977.8565
Objectives[46]ObjectiveMessages[1]positionZ = 234.8397
Objectives[46]ObjectiveMessages[1]Message = Come alone
Objectives[46]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[1]Sender = Unknown
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = White
Objectives[46]ObjectiveMessages[1]PlayFromStart = True
Objectives[46]ObjectiveMessages[1]Delay = False
Objectives[46]ObjectiveMessages[1]DelayTime = 0
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = False
Objectives[46]ObjectiveMessages[1]TypeTextMesage = True
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[47]Text = 
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 0
Objectives[47]ColorG = 0
Objectives[47]ColorB = 255
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 0
Objectives[47]IconColorA = 255
Objectives[47]positionX = -508.9035
Objectives[47]positionY = -603.0714
Objectives[47]positionZ = 29.2981
Objectives[47]Heading = 45
Objectives[47]Diameter = 1
Objectives[47]minimum_hight = 25
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 5
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 1
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = -508.1299
Objectives[47]mission_Actors[0]positionY = -596.9258
Objectives[47]mission_Actors[0]positionZ = 30.2981
Objectives[47]mission_Actors[0]Heading = 170.0002
Objectives[47]mission_Actors[0]String_Name = mp_g_m_pros_01
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Flashlight
Objectives[47]mission_Actors[0]Variation = Default
Objectives[47]mission_Actors[0]Task = 0
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 52
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 54
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 55
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 56
Objectives[47]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveCutscene[0] = 51
Objectives[47]mission_Vehicles = 1
Objectives[47]mission_Vehicles[0]positionX = -509.6129
Objectives[47]mission_Vehicles[0]positionY = -596.0046
Objectives[47]mission_Vehicles[0]positionZ = 29.90287
Objectives[47]mission_Vehicles[0]Heading = 170.0002
Objectives[47]mission_Vehicles[0]Name = Unmarked Cruiser
Objectives[47]mission_Vehicles[0]Model = police4
Objectives[47]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[47]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = 0
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = False
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 56
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = -508.2226
Objectives[48]positionY = -603.0107
Objectives[48]positionZ = 29.2981
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 3
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = -511.2778
Objectives[49]positionY = -594.5365
Objectives[49]positionZ = 29.2981
Objectives[49]Cutscenes_Time = 0
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = False
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = True
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 0.1
Objectives[49]Cutscenes_Follow_Hieght = 2
Objectives[49]Cutscenes_Follow_Angle = 0
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = ~b~You've got some nerve trying to fuck me! Do you know who I am?
Objectives[50]positionX = -506.4856
Objectives[50]positionY = -603.8659
Objectives[50]positionZ = 29.2981
Objectives[50]SetPlayerActor_Use_Player = True
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = False
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = True
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 4
Objectives[50]Task_List[0]Type = TalkingTask
Objectives[50]Task_List[0]positionX = -508.5748
Objectives[50]Task_List[0]positionY = -599.6094
Objectives[50]Task_List[0]positionZ = 29.7981
Objectives[50]Task_List[0]time = 10
Objectives[50]Task_List[1]Type = WalkTo
Objectives[50]Task_List[1]DestinationX = -508.079
Objectives[50]Task_List[1]DestinationY = -599.4548
Objectives[50]Task_List[1]DestinationZ = 29.7981
Objectives[50]Task_List[1]Rotation = 715.0002
Objectives[50]Task_List[1]Speed = 1.5
Objectives[50]Task_List[1]GoStraitToCoord = False
Objectives[50]Task_List[2]Type = GestureAnimationTask
Objectives[50]Task_List[2]positionX = -507.7872
Objectives[50]Task_List[2]positionY = -599.3353
Objectives[50]Task_List[2]positionZ = 29.7981
Objectives[50]Task_List[2]time = 1000
Objectives[50]Task_List[2]animName = gesture_point
Objectives[50]Task_List[3]Type = Pause
Objectives[50]Task_List[3]positionX = -507.6736
Objectives[50]Task_List[3]positionY = -598.8106
Objectives[50]Task_List[3]positionZ = 29.7981
Objectives[50]Task_List[3]time = 5
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = 
Objectives[51]positionX = -505.7757
Objectives[51]positionY = -600.0348
Objectives[51]positionZ = 29.2981
Objectives[51]Cutscenes_Time = 0
Objectives[51]Cutscenes_Trans_Time = 0
Objectives[51]Cutscenes_FOV = 30
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = False
Objectives[51]Cutscenes_Point_At_Position = False
Objectives[51]Cutscenes_Point_At_Player = False
Objectives[51]Cutscenes_Point_At_Actor = True
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = False
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 1
Objectives[51]Cutscenes_Follow_Hieght = 2
Objectives[51]Cutscenes_Follow_Angle = 135
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = Oh, I know you didn't just pull the doyouknowwhoIam card...and is that your favorite word, "Fuck"? I got you on wiretap man...you work for me now (laughs)
Objectives[52]positionX = -507.6782
Objectives[52]positionY = -596.8617
Objectives[52]positionZ = 29.2981
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 5
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = gesture_bring_it_on
Objectives[52]Task_Time = 12
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = ~b~Yeah! As a matter of fact, it is. Wait....I know who you are....Darnell Watkins? You used to be a street punk. You work for the force now?
Objectives[53]positionX = -507.7216
Objectives[53]positionY = -599.4257
Objectives[53]positionZ = 29.2981
Objectives[53]SetPlayerActor_Use_Player = True
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = False
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = True
Objectives[53]Int_Task = 5
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = gesture_you_soft
Objectives[53]Task_Time = 12
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = You damn right I do. And listen here, nigga you heard me...You work for me and you're gonna help me take down an entire network of Los Santos's biggest drug dealers.
Objectives[54]positionX = -505.5154
Objectives[54]positionY = -597.0043
Objectives[54]positionZ = 29.2981
Objectives[54]SetPlayerActor_Use_Player = False
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = True
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = True
Objectives[54]Int_Task = 5
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = gesture_point
Objectives[54]Task_Time = 12
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = So I guess now it's proper for me to say You know who the fuck I am. So it doesn't matter who the fuck you are. But what does matter is your freedom....
Objectives[55]positionX = -511.9346
Objectives[55]positionY = -596.1372
Objectives[55]positionZ = 29.2981
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 5
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = gesture_i_will
Objectives[55]Task_Time = 12
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = -514.1972
Objectives[56]positionY = -597.14
Objectives[56]positionZ = 29.2981
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 6
Objectives[56]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[56]Task_List[0]positionX = -507.5854
Objectives[56]Task_List[0]positionY = -597.2288
Objectives[56]Task_List[0]positionZ = 29.7981
Objectives[56]Task_List[0]Block = True
Objectives[56]Task_List[1]Type = EnterVehicle
Objectives[56]Task_List[1]PositionX = -509.0781
Objectives[56]Task_List[1]PositionY = -596.8007
Objectives[56]Task_List[1]PositionZ = 29.7981
Objectives[56]Task_List[1]Speed = 1
Objectives[56]Task_List[1]SeatIndex = -1
Objectives[56]Task_List[1]TaskIndex = 1
Objectives[56]Task_List[1]Warp = False
Objectives[56]Task_List[2]Type = Drive
Objectives[56]Task_List[2]PositionX = -511.3854
Objectives[56]Task_List[2]PositionY = -624.3003
Objectives[56]Task_List[2]PositionZ = 29.80038
Objectives[56]Task_List[2]Speed = 5
Objectives[56]Task_List[2]StopBeforeVehicles = True
Objectives[56]Task_List[2]StopBeforeActors = True
Objectives[56]Task_List[2]AvoidVehicles = True
Objectives[56]Task_List[2]AvoidEmptyVehicles = False
Objectives[56]Task_List[2]AvoidActors = False
Objectives[56]Task_List[2]AvoidObjects = True
Objectives[56]Task_List[2]StopAtLights = True
Objectives[56]Task_List[2]UseBlinkers = True
Objectives[56]Task_List[2]AllowGoingWrongWay = False
Objectives[56]Task_List[2]Reverse = False
Objectives[56]Task_List[2]TakeShortestPath = False
Objectives[56]Task_List[2]IgnoreRoads = True
Objectives[56]Task_List[2]IgnoreAllPathing = False
Objectives[56]Task_List[2]AvoidHighWays = False
Objectives[56]Task_List[3]Type = Drive
Objectives[56]Task_List[3]PositionX = -484.8866
Objectives[56]Task_List[3]PositionY = -625.1263
Objectives[56]Task_List[3]PositionZ = 30.67444
Objectives[56]Task_List[3]Speed = 5
Objectives[56]Task_List[3]StopBeforeVehicles = True
Objectives[56]Task_List[3]StopBeforeActors = True
Objectives[56]Task_List[3]AvoidVehicles = True
Objectives[56]Task_List[3]AvoidEmptyVehicles = False
Objectives[56]Task_List[3]AvoidActors = False
Objectives[56]Task_List[3]AvoidObjects = True
Objectives[56]Task_List[3]StopAtLights = True
Objectives[56]Task_List[3]UseBlinkers = True
Objectives[56]Task_List[3]AllowGoingWrongWay = False
Objectives[56]Task_List[3]Reverse = False
Objectives[56]Task_List[3]TakeShortestPath = False
Objectives[56]Task_List[3]IgnoreRoads = True
Objectives[56]Task_List[3]IgnoreAllPathing = False
Objectives[56]Task_List[3]AvoidHighWays = False
Objectives[56]Task_List[4]Type = Drive
Objectives[56]Task_List[4]PositionX = -485.3377
Objectives[56]Task_List[4]PositionY = -648.7718
Objectives[56]Task_List[4]PositionZ = 32.28217
Objectives[56]Task_List[4]Speed = 5
Objectives[56]Task_List[4]StopBeforeVehicles = True
Objectives[56]Task_List[4]StopBeforeActors = True
Objectives[56]Task_List[4]AvoidVehicles = True
Objectives[56]Task_List[4]AvoidEmptyVehicles = False
Objectives[56]Task_List[4]AvoidActors = False
Objectives[56]Task_List[4]AvoidObjects = True
Objectives[56]Task_List[4]StopAtLights = True
Objectives[56]Task_List[4]UseBlinkers = True
Objectives[56]Task_List[4]AllowGoingWrongWay = False
Objectives[56]Task_List[4]Reverse = False
Objectives[56]Task_List[4]TakeShortestPath = False
Objectives[56]Task_List[4]IgnoreRoads = True
Objectives[56]Task_List[4]IgnoreAllPathing = False
Objectives[56]Task_List[4]AvoidHighWays = False
Objectives[56]Task_List[5]Type = Drive
Objectives[56]Task_List[5]PositionX = -1586.838
Objectives[56]Task_List[5]PositionY = -900.2957
Objectives[56]Task_List[5]PositionZ = 9.096361
Objectives[56]Task_List[5]Speed = 55
Objectives[56]Task_List[5]StopBeforeVehicles = True
Objectives[56]Task_List[5]StopBeforeActors = True
Objectives[56]Task_List[5]AvoidVehicles = True
Objectives[56]Task_List[5]AvoidEmptyVehicles = False
Objectives[56]Task_List[5]AvoidActors = False
Objectives[56]Task_List[5]AvoidObjects = True
Objectives[56]Task_List[5]StopAtLights = True
Objectives[56]Task_List[5]UseBlinkers = True
Objectives[56]Task_List[5]AllowGoingWrongWay = False
Objectives[56]Task_List[5]Reverse = False
Objectives[56]Task_List[5]TakeShortestPath = False
Objectives[56]Task_List[5]IgnoreRoads = False
Objectives[56]Task_List[5]IgnoreAllPathing = False
Objectives[56]Task_List[5]AvoidHighWays = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 1
Objectives[56]ObjectiveMessages[0]positionX = -508.3843
Objectives[56]ObjectiveMessages[0]positionY = -597.0645
Objectives[56]ObjectiveMessages[0]positionZ = 29.2981
Objectives[56]ObjectiveMessages[0]Message = I'll be in touch....
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 5

Objectives[57]Type = Cutscenes_Objective
Objectives[57]Text = 
Objectives[57]positionX = -505.6414
Objectives[57]positionY = -597.2731
Objectives[57]positionZ = 29.2981
Objectives[57]Cutscenes_Time = 0
Objectives[57]Cutscenes_Trans_Time = 0
Objectives[57]Cutscenes_FOV = 30
Objectives[57]Cutscenes_Shake = Hand
Objectives[57]Cutscenes_Amplitude = 0
Objectives[57]Cutscenes_FadeOut = False
Objectives[57]Cutscenes_FadeIn = False
Objectives[57]Cutscenes_End = True
Objectives[57]Cutscenes_Point_At_Position = False
Objectives[57]Cutscenes_Point_At_Player = False
Objectives[57]Cutscenes_Point_At_Actor = False
Objectives[57]Cutscenes_Point_At_Vehicle = False
Objectives[57]Cutscenes_Follow_Player = False
Objectives[57]Cutscenes_Follow_Actor = False
Objectives[57]Cutscenes_Follow_Vehicle = False
Objectives[57]Cutscenes_Follow_Distancee = 10
Objectives[57]Cutscenes_Follow_Hieght = 1
Objectives[57]Cutscenes_Follow_Angle = 0
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = ~b~Fucking prick....
Objectives[58]positionX = -508.4353
Objectives[58]positionY = -607.8434
Objectives[58]positionZ = 29.2981
Objectives[58]SetPlayerActor_Use_Player = True
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = False
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 5
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = gesture_head_no
Objectives[58]Task_Time = 3
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = 
Objectives[59]Type = Leave_Area
Objectives[59]positionX = -508.56
Objectives[59]positionY = -603.396
Objectives[59]positionZ = 29.2981
Objectives[59]Leave_Area_Distance = 75
Objectives[59]Leave_Area_Use_Objective_Position = True
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = 
Objectives[60]Text2 = 
Objectives[60]Text3 = 
Objectives[60]Failed_Text = 
Objectives[60]Type = Checkpoint
Objectives[60]Checkpoint_Type = 45
Objectives[60]Reserved = 1
Objectives[60]ColorR = 0
Objectives[60]ColorG = 0
Objectives[60]ColorB = 255
Objectives[60]ColorA = 255
Objectives[60]IconColorR = 255
Objectives[60]IconColorG = 255
Objectives[60]IconColorB = 0
Objectives[60]IconColorA = 255
Objectives[60]positionX = 96.40218
Objectives[60]positionY = -1932.825
Objectives[60]positionZ = 19.80371
Objectives[60]Heading = 2465
Objectives[60]Diameter = 1
Objectives[60]minimum_hight = 25
Objectives[60]maximum_hight = 10
Objectives[60]TriggerDistance = 10
Objectives[60]PlaySound = False
Objectives[60]LoseWanted = False
Objectives[60]Stop_Vehicle = False
Objectives[60]DeliverVehicleOnly = False
Objectives[60]DeliverTrailor = False
Objectives[60]DeliverTowTruck = False
Objectives[60]DeliverVehicleCargobob = False
Objectives[60]DeliverPropCargobob = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = 
Objectives[61]Text2 = 
Objectives[61]Text3 = 
Objectives[61]Failed_Text = 
Objectives[61]Type = Checkpoint
Objectives[61]Checkpoint_Type = 45
Objectives[61]Reserved = 1
Objectives[61]ColorR = 255
Objectives[61]ColorG = 255
Objectives[61]ColorB = 0
Objectives[61]ColorA = 255
Objectives[61]IconColorR = 255
Objectives[61]IconColorG = 255
Objectives[61]IconColorB = 0
Objectives[61]IconColorA = 255
Objectives[61]positionX = 76.40597
Objectives[61]positionY = -1948.288
Objectives[61]positionZ = 20.17915
Objectives[61]Heading = 1310
Objectives[61]Diameter = 1
Objectives[61]minimum_hight = 1
Objectives[61]maximum_hight = 10
Objectives[61]TriggerDistance = 1
Objectives[61]PlaySound = False
Objectives[61]LoseWanted = False
Objectives[61]Stop_Vehicle = False
Objectives[61]DeliverVehicleOnly = False
Objectives[61]DeliverTrailor = False
Objectives[61]DeliverTowTruck = False
Objectives[61]DeliverVehicleCargobob = False
Objectives[61]DeliverPropCargobob = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Teleport_Objective
Objectives[62]Text = 
Objectives[62]positionX = 265.2471
Objectives[62]positionY = -1002.313
Objectives[62]positionZ = -100.0086
Objectives[62]ObjectiveRotation = 2175
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Text = 
Objectives[63]Text2 = 
Objectives[63]Text3 = 
Objectives[63]Failed_Text = 
Objectives[63]Type = Checkpoint
Objectives[63]Checkpoint_Type = 45
Objectives[63]Reserved = 1
Objectives[63]ColorR = 255
Objectives[63]ColorG = 255
Objectives[63]ColorB = 255
Objectives[63]ColorA = 0
Objectives[63]IconColorR = 255
Objectives[63]IconColorG = 255
Objectives[63]IconColorB = 0
Objectives[63]IconColorA = 255
Objectives[63]positionX = 259.2201
Objectives[63]positionY = -996.8636
Objectives[63]positionZ = -99.56231
Objectives[63]Heading = 1445
Objectives[63]Diameter = 1
Objectives[63]minimum_hight = 1
Objectives[63]maximum_hight = 10
Objectives[63]TriggerDistance = 2.5
Objectives[63]PlaySound = False
Objectives[63]LoseWanted = False
Objectives[63]Stop_Vehicle = False
Objectives[63]DeliverVehicleOnly = False
Objectives[63]DeliverTrailor = False
Objectives[63]DeliverTowTruck = False
Objectives[63]DeliverVehicleCargobob = False
Objectives[63]DeliverPropCargobob = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Cutscenes_Objective
Objectives[64]Text = ~b~This better be my coke you're slanging. I know one of you guys can give me some dirt on Darnell Watkins. He grew up in this neighborhood...
Objectives[64]positionX = 260.9243
Objectives[64]positionY = -997.3375
Objectives[64]positionZ = -99.32416
Objectives[64]Cutscenes_Time = 10
Objectives[64]Cutscenes_Trans_Time = 0
Objectives[64]Cutscenes_FOV = 30
Objectives[64]Cutscenes_Shake = Hand
Objectives[64]Cutscenes_Amplitude = 0
Objectives[64]Cutscenes_FadeOut = False
Objectives[64]Cutscenes_FadeIn = False
Objectives[64]Cutscenes_End = False
Objectives[64]Cutscenes_Point_At_Position = True
Objectives[64]Cutscenes_Point_At_Player = False
Objectives[64]Cutscenes_Point_At_Actor = False
Objectives[64]Cutscenes_Point_At_Vehicle = False
Objectives[64]Cutscenes_Follow_Player = False
Objectives[64]Cutscenes_Follow_Actor = False
Objectives[64]Cutscenes_Follow_Vehicle = False
Objectives[64]Cutscenes_Follow_Distancee = 3
Objectives[64]Cutscenes_Follow_Hieght = 0
Objectives[64]Cutscenes_Follow_Angle = 260
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = ~b~Somebody better speak up or I'm ah get to blasting some shit up. You understand me?
Objectives[65]positionX = 260.1704
Objectives[65]positionY = -998.6953
Objectives[65]positionZ = -100.0086
Objectives[65]SetPlayerActor_Use_Player = True
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = False
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 5
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = gesture_hand_down
Objectives[65]Task_Time = 10
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = But aye, how the hell you get in here though? *(shouts: AYE DAE DAE!)
Objectives[66]positionX = 256.8144
Objectives[66]positionY = -999.2744
Objectives[66]positionZ = -99.30376
Objectives[66]Cutscenes_Time = 5
Objectives[66]Cutscenes_Trans_Time = 0
Objectives[66]Cutscenes_FOV = 30
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = False
Objectives[66]Cutscenes_Point_At_Position = True
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = False
Objectives[66]Cutscenes_Point_At_Vehicle = False
Objectives[66]Cutscenes_Follow_Player = False
Objectives[66]Cutscenes_Follow_Actor = False
Objectives[66]Cutscenes_Follow_Vehicle = False
Objectives[66]Cutscenes_Follow_Distancee = 3
Objectives[66]Cutscenes_Follow_Hieght = 1
Objectives[66]Cutscenes_Follow_Angle = 15
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = Exactly. You don't get to come in here making demands and shit...
Objectives[67]positionX = 259.1959
Objectives[67]positionY = -995.4402
Objectives[67]positionZ = -99.58943
Objectives[67]Cutscenes_Time = 5
Objectives[67]Cutscenes_Trans_Time = 0
Objectives[67]Cutscenes_FOV = 30
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = False
Objectives[67]Cutscenes_Point_At_Position = True
Objectives[67]Cutscenes_Point_At_Player = False
Objectives[67]Cutscenes_Point_At_Actor = False
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = False
Objectives[67]Cutscenes_Follow_Vehicle = False
Objectives[67]Cutscenes_Follow_Distancee = 3
Objectives[67]Cutscenes_Follow_Hieght = 1
Objectives[67]Cutscenes_Follow_Angle = 200
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = 
Objectives[68]Type = Timeout_Objective
Objectives[68]positionX = 254.5491
Objectives[68]positionY = -1000.793
Objectives[68]positionZ = -99.92258
Objectives[68]Timeout_Min = 0
Objectives[68]Timeout_Sec = 1
Objectives[68]mission_ActorsCount = 1
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 0
Objectives[68]mission_Actors[0]positionX = 255.3401
Objectives[68]mission_Actors[0]positionY = -1000.993
Objectives[68]mission_Actors[0]positionZ = -99.00992
Objectives[68]mission_Actors[0]Heading = 270
Objectives[68]mission_Actors[0]String_Name = a_m_y_soucent_02
Objectives[68]mission_Actors[0]Relationship_Group = Enemy2
Objectives[68]mission_Actors[0]AddBlip = False
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = False
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Offensive
Objectives[68]mission_Actors[0]weapon = Knife
Objectives[68]mission_Actors[0]Variation = Default
Objectives[68]mission_Actors[0]Task = 99
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[0]Task_List_Count = 4
Objectives[68]mission_Actors[0]Task_Repeat = False
Objectives[68]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[0]Task_List[0]PositionX = 255.3373
Objectives[68]mission_Actors[0]Task_List[0]PositionY = -1000.993
Objectives[68]mission_Actors[0]Task_List[0]PositionZ = -99.50992
Objectives[68]mission_Actors[0]Task_List[0]Block = True
Objectives[68]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[1]DestinationX = 258.464
Objectives[68]mission_Actors[0]Task_List[1]DestinationY = -1000.598
Objectives[68]mission_Actors[0]Task_List[1]DestinationZ = -99.50862
Objectives[68]mission_Actors[0]Task_List[1]Rotation = 2790
Objectives[68]mission_Actors[0]Task_List[1]Speed = 2
Objectives[68]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[68]mission_Actors[0]Task_List[2]Type = TalkingTask
Objectives[68]mission_Actors[0]Task_List[2]PositionX = 259.1255
Objectives[68]mission_Actors[0]Task_List[2]PositionY = -1000.369
Objectives[68]mission_Actors[0]Task_List[2]PositionZ = -99.50862
Objectives[68]mission_Actors[0]Task_List[2]time = 3
Objectives[68]mission_Actors[0]Task_List[3]Type = GestureAnimationTask
Objectives[68]mission_Actors[0]Task_List[3]PositionX = 259.1255
Objectives[68]mission_Actors[0]Task_List[3]PositionY = -1000.369
Objectives[68]mission_Actors[0]Task_List[3]PositionZ = -99.50862
Objectives[68]mission_Actors[0]Task_List[3]time = 1000
Objectives[68]mission_Actors[0]Task_List[3]animName = gesture_what_hard
Objectives[68]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 70
Objectives[68]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[68]mission_Actors[0]NeededForObjectiveCutscene[0] = 69
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Cutscenes_Objective
Objectives[69]Text = WHAT THE FUCK!?
Objectives[69]positionX = 255.28
Objectives[69]positionY = -1000.845
Objectives[69]positionZ = -100.0099
Objectives[69]Cutscenes_Time = 3
Objectives[69]Cutscenes_Trans_Time = 0
Objectives[69]Cutscenes_FOV = 30
Objectives[69]Cutscenes_Shake = Hand
Objectives[69]Cutscenes_Amplitude = 0
Objectives[69]Cutscenes_FadeOut = False
Objectives[69]Cutscenes_FadeIn = False
Objectives[69]Cutscenes_End = False
Objectives[69]Cutscenes_Point_At_Position = False
Objectives[69]Cutscenes_Point_At_Player = False
Objectives[69]Cutscenes_Point_At_Actor = True
Objectives[69]Cutscenes_Point_At_Vehicle = False
Objectives[69]Cutscenes_Follow_Player = False
Objectives[69]Cutscenes_Follow_Actor = False
Objectives[69]Cutscenes_Follow_Vehicle = False
Objectives[69]Cutscenes_Follow_Distancee = 6
Objectives[69]Cutscenes_Follow_Hieght = 2
Objectives[69]Cutscenes_Follow_Angle = 85
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = 258.5414
Objectives[70]positionY = -1000.553
Objectives[70]positionZ = -100.0086
Objectives[70]SetPlayerActor_Use_Player = False
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = True
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 1
Objectives[70]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[70]Task_List[0]positionX = 258.2324
Objectives[70]Task_List[0]positionY = -1000.114
Objectives[70]Task_List[0]positionZ = -99.50862
Objectives[70]Task_List[0]Block = False
Objectives[70]mission_ActorsCount = 2
Objectives[70]mission_Actors[0]Survive_Number = 0
Objectives[70]mission_Actors[0]Failed_Text = 
Objectives[70]mission_Actors[0]Remove_After = 0
Objectives[70]mission_Actors[0]positionX = 262.4781
Objectives[70]mission_Actors[0]positionY = -1002.815
Objectives[70]mission_Actors[0]positionZ = -99.00862
Objectives[70]mission_Actors[0]Heading = 84.99989
Objectives[70]mission_Actors[0]String_Name = a_m_y_soucent_03
Objectives[70]mission_Actors[0]Relationship_Group = Enemy2
Objectives[70]mission_Actors[0]AddBlip = False
Objectives[70]mission_Actors[0]ShowCone = False
Objectives[70]mission_Actors[0]Invincible = False
Objectives[70]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[0]AlwaysFight = True
Objectives[70]mission_Actors[0]Seeing_Range = 30
Objectives[70]mission_Actors[0]Hearing_Range = 30
Objectives[70]mission_Actors[0]CombatMovement = Offensive
Objectives[70]mission_Actors[0]weapon = Bat
Objectives[70]mission_Actors[0]Variation = Random
Objectives[70]mission_Actors[0]Task = 0
Objectives[70]mission_Actors[0]Task_Guard_Range = 5
Objectives[70]mission_Actors[0]Task_Stay_In_Range = True
Objectives[70]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[0]Task_Scenario = NONE
Objectives[70]mission_Actors[1]Survive_Number = 0
Objectives[70]mission_Actors[1]Failed_Text = 
Objectives[70]mission_Actors[1]Remove_After = 0
Objectives[70]mission_Actors[1]positionX = 261.2128
Objectives[70]mission_Actors[1]positionY = -1003.893
Objectives[70]mission_Actors[1]positionZ = -99.00862
Objectives[70]mission_Actors[1]Heading = 44.99989
Objectives[70]mission_Actors[1]String_Name = a_m_y_soucent_04
Objectives[70]mission_Actors[1]Relationship_Group = Enemy2
Objectives[70]mission_Actors[1]AddBlip = False
Objectives[70]mission_Actors[1]ShowCone = False
Objectives[70]mission_Actors[1]Invincible = False
Objectives[70]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[1]AlwaysFight = True
Objectives[70]mission_Actors[1]Seeing_Range = 30
Objectives[70]mission_Actors[1]Hearing_Range = 30
Objectives[70]mission_Actors[1]CombatMovement = Offensive
Objectives[70]mission_Actors[1]weapon = Bat
Objectives[70]mission_Actors[1]Variation = Random
Objectives[70]mission_Actors[1]Task = 0
Objectives[70]mission_Actors[1]Task_Guard_Range = 5
Objectives[70]mission_Actors[1]Task_Stay_In_Range = True
Objectives[70]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[1]Task_Scenario = NONE
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = 258.7812
Objectives[71]positionY = -1000.61
Objectives[71]positionZ = -100.0086
Objectives[71]Cutscenes_Time = 0
Objectives[71]Cutscenes_Trans_Time = 0
Objectives[71]Cutscenes_FOV = 30
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = True
Objectives[71]Cutscenes_Point_At_Position = False
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 10
Objectives[71]Cutscenes_Follow_Hieght = 1
Objectives[71]Cutscenes_Follow_Angle = 0
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Text = 
Objectives[72]Text2 = 
Objectives[72]Type = Kill_Actors
Objectives[72]positionX = 259.1004
Objectives[72]positionY = -1000.419
Objectives[72]positionZ = -100.0086
Objectives[72]KillAll1 = False
Objectives[72]KillAll2 = True
Objectives[72]Kill_Actors_Add_Blips = False
Objectives[72]Kill_Actors_Add_Markers = True
Objectives[72]DropPickups = False
Objectives[72]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Text = 
Objectives[73]Text2 = 
Objectives[73]Text3 = 
Objectives[73]Failed_Text = 
Objectives[73]Type = Checkpoint
Objectives[73]Checkpoint_Type = 45
Objectives[73]Reserved = 1
Objectives[73]ColorR = 255
Objectives[73]ColorG = 255
Objectives[73]ColorB = 0
Objectives[73]ColorA = 255
Objectives[73]IconColorR = 255
Objectives[73]IconColorG = 255
Objectives[73]IconColorB = 0
Objectives[73]IconColorA = 255
Objectives[73]positionX = 265.201
Objectives[73]positionY = -1002.358
Objectives[73]positionZ = -100.0086
Objectives[73]Heading = 2955
Objectives[73]Diameter = 1
Objectives[73]minimum_hight = 1
Objectives[73]maximum_hight = 10
Objectives[73]TriggerDistance = 1
Objectives[73]PlaySound = False
Objectives[73]LoseWanted = False
Objectives[73]Stop_Vehicle = False
Objectives[73]DeliverVehicleOnly = False
Objectives[73]DeliverTrailor = False
Objectives[73]DeliverTowTruck = False
Objectives[73]DeliverVehicleCargobob = False
Objectives[73]DeliverPropCargobob = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Teleport_Objective
Objectives[74]Text = 
Objectives[74]positionX = 67.94482
Objectives[74]positionY = -1960.119
Objectives[74]positionZ = 20.17252
Objectives[74]ObjectiveRotation = 3005
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Random_Spawn_Objective
Objectives[75]positionX = 95.42832
Objectives[75]positionY = -1934.196
Objectives[75]positionZ = 19.80371
Objectives[75]Random_Actors_Actor_Model_Name = g_m_y_ballasout_01
Objectives[75]Random_Actors_Vehicle_Model_Name = blista
Objectives[75]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[75]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[75]Random_Actors_Weapon_Model_Name = Pistol
Objectives[75]Random_Actors_Passenger = True
Objectives[75]Random_Actors_Fill_With_Occupants = True
Objectives[75]Random_Actors_Max_Count = 6
Objectives[75]Random_Actors_Max_ReSpawn = 3
Objectives[75]Random_Actors_Spawn_End = False
Objectives[75]Random_Actors_Spawn_Actors_Only = True
Objectives[75]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[75]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[75]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[75]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Random_Spawn_Objective
Objectives[76]positionX = 97.74559
Objectives[76]positionY = -1936.055
Objectives[76]positionZ = 19.80371
Objectives[76]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[76]Random_Actors_Vehicle_Model_Name = buffalo
Objectives[76]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[76]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[76]Random_Actors_Weapon_Model_Name = MiniSMG
Objectives[76]Random_Actors_Passenger = True
Objectives[76]Random_Actors_Fill_With_Occupants = True
Objectives[76]Random_Actors_Max_Count = 3
Objectives[76]Random_Actors_Max_ReSpawn = 3
Objectives[76]Random_Actors_Spawn_End = False
Objectives[76]Random_Actors_Spawn_Actors_Only = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Text = 
Objectives[77]Type = Leave_Area
Objectives[77]positionX = 67.118
Objectives[77]positionY = -1960.446
Objectives[77]positionZ = 19.92044
Objectives[77]Leave_Area_Distance = 25
Objectives[77]Leave_Area_Use_Objective_Position = True
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Text = ~b~I guess I killed some prominent motherfuckers! HAHAHA
Objectives[78]Type = Timeout_Objective
Objectives[78]positionX = 95.02489
Objectives[78]positionY = -1937.051
Objectives[78]positionZ = 19.78341
Objectives[78]Timeout_Min = 0
Objectives[78]Timeout_Sec = 5
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Text = 
Objectives[79]Type = Timeout_Objective
Objectives[79]positionX = -45.43156
Objectives[79]positionY = -1818.597
Objectives[79]positionZ = 25.49924
Objectives[79]Timeout_Min = 0
Objectives[79]Timeout_Sec = 1
Objectives[79]mission_ActorsCount = 8
Objectives[79]mission_Actors[0]SpawnInVehicle = True
Objectives[79]mission_Actors[0]SeatIndex = -1
Objectives[79]mission_Actors[0]Survive_Number = 0
Objectives[79]mission_Actors[0]Failed_Text = 
Objectives[79]mission_Actors[0]Remove_After = 0
Objectives[79]mission_Actors[0]positionX = -45.85882
Objectives[79]mission_Actors[0]positionY = -1819.234
Objectives[79]mission_Actors[0]positionZ = 25.63054
Objectives[79]mission_Actors[0]Heading = 229.4861
Objectives[79]mission_Actors[0]String_Name = g_m_y_pologoon_01
Objectives[79]mission_Actors[0]Relationship_Group = Friend
Objectives[79]mission_Actors[0]AddBlip = False
Objectives[79]mission_Actors[0]ShowCone = False
Objectives[79]mission_Actors[0]Invincible = True
Objectives[79]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[0]AlwaysFight = True
Objectives[79]mission_Actors[0]Seeing_Range = 30
Objectives[79]mission_Actors[0]Hearing_Range = 30
Objectives[79]mission_Actors[0]CombatMovement = Offensive
Objectives[79]mission_Actors[0]weapon = Unarmed
Objectives[79]mission_Actors[0]Variation = Custom
Objectives[79]mission_Actors[0]Task = 99
Objectives[79]mission_Actors[0]Task_Guard_Range = 5
Objectives[79]mission_Actors[0]Task_Stay_In_Range = True
Objectives[79]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[0]Task_Scenario = NONE
Objectives[79]mission_Actors[0]Task_List_Count = 4
Objectives[79]mission_Actors[0]Task_Repeat = False
Objectives[79]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[79]mission_Actors[0]Task_List[0]PositionX = -45.16623
Objectives[79]mission_Actors[0]Task_List[0]PositionY = -1818.458
Objectives[79]mission_Actors[0]Task_List[0]PositionZ = 26.0104
Objectives[79]mission_Actors[0]Task_List[0]Block = True
Objectives[79]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[79]mission_Actors[0]Task_List[1]PositionX = -45.16623
Objectives[79]mission_Actors[0]Task_List[1]PositionY = -1818.458
Objectives[79]mission_Actors[0]Task_List[1]PositionZ = 26.0104
Objectives[79]mission_Actors[0]Task_List[1]Speed = 1
Objectives[79]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[79]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[79]mission_Actors[0]Task_List[2]Type = Drive
Objectives[79]mission_Actors[0]Task_List[2]PositionX = 101.5297
Objectives[79]mission_Actors[0]Task_List[2]PositionY = -1942.356
Objectives[79]mission_Actors[0]Task_List[2]PositionZ = 20.30371
Objectives[79]mission_Actors[0]Task_List[2]Speed = 60
Objectives[79]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[79]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[79]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[79]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[79]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[79]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[79]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[79]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[79]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[79]mission_Actors[0]Task_List[2]Reverse = False
Objectives[79]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[79]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[79]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[79]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[79]mission_Actors[0]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[79]mission_Actors[0]Task_List[3]PositionX = -44.90186
Objectives[79]mission_Actors[0]Task_List[3]PositionY = -1818.641
Objectives[79]mission_Actors[0]Task_List[3]PositionZ = 26.00181
Objectives[79]mission_Actors[0]Task_List[3]Block = False
Objectives[79]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[79]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[79]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[79]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[79]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[79]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[79]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[79]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[79]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[79]mission_Actors[1]SpawnInVehicle = True
Objectives[79]mission_Actors[1]SeatIndex = 0
Objectives[79]mission_Actors[1]Survive_Number = 0
Objectives[79]mission_Actors[1]Failed_Text = 
Objectives[79]mission_Actors[1]Remove_After = 0
Objectives[79]mission_Actors[1]positionX = -45.85882
Objectives[79]mission_Actors[1]positionY = -1819.234
Objectives[79]mission_Actors[1]positionZ = 25.63054
Objectives[79]mission_Actors[1]Heading = 229.4861
Objectives[79]mission_Actors[1]String_Name = g_m_y_pologoon_01
Objectives[79]mission_Actors[1]Relationship_Group = Friend
Objectives[79]mission_Actors[1]AddBlip = False
Objectives[79]mission_Actors[1]ShowCone = False
Objectives[79]mission_Actors[1]Invincible = False
Objectives[79]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[1]AlwaysFight = True
Objectives[79]mission_Actors[1]Seeing_Range = 30
Objectives[79]mission_Actors[1]Hearing_Range = 30
Objectives[79]mission_Actors[1]CombatMovement = Offensive
Objectives[79]mission_Actors[1]weapon = Unarmed
Objectives[79]mission_Actors[1]Variation = Random
Objectives[79]mission_Actors[1]Task = 0
Objectives[79]mission_Actors[1]Task_Guard_Range = 5
Objectives[79]mission_Actors[1]Task_Stay_In_Range = True
Objectives[79]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[1]Task_Scenario = NONE
Objectives[79]mission_Actors[2]SpawnInVehicle = True
Objectives[79]mission_Actors[2]SeatIndex = 1
Objectives[79]mission_Actors[2]Survive_Number = 0
Objectives[79]mission_Actors[2]Failed_Text = 
Objectives[79]mission_Actors[2]Remove_After = 0
Objectives[79]mission_Actors[2]positionX = -45.85882
Objectives[79]mission_Actors[2]positionY = -1819.234
Objectives[79]mission_Actors[2]positionZ = 25.63054
Objectives[79]mission_Actors[2]Heading = 229.4861
Objectives[79]mission_Actors[2]String_Name = g_m_y_pologoon_01
Objectives[79]mission_Actors[2]Relationship_Group = Friend
Objectives[79]mission_Actors[2]AddBlip = False
Objectives[79]mission_Actors[2]ShowCone = False
Objectives[79]mission_Actors[2]Invincible = False
Objectives[79]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[2]AlwaysFight = True
Objectives[79]mission_Actors[2]Seeing_Range = 30
Objectives[79]mission_Actors[2]Hearing_Range = 30
Objectives[79]mission_Actors[2]CombatMovement = Offensive
Objectives[79]mission_Actors[2]weapon = MiniSMG
Objectives[79]mission_Actors[2]Variation = Random
Objectives[79]mission_Actors[2]Task = 0
Objectives[79]mission_Actors[2]Task_Guard_Range = 5
Objectives[79]mission_Actors[2]Task_Stay_In_Range = True
Objectives[79]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[2]Task_Scenario = NONE
Objectives[79]mission_Actors[3]SpawnInVehicle = True
Objectives[79]mission_Actors[3]SeatIndex = 2
Objectives[79]mission_Actors[3]Survive_Number = 0
Objectives[79]mission_Actors[3]Failed_Text = 
Objectives[79]mission_Actors[3]Remove_After = 0
Objectives[79]mission_Actors[3]positionX = -45.85882
Objectives[79]mission_Actors[3]positionY = -1819.234
Objectives[79]mission_Actors[3]positionZ = 25.63054
Objectives[79]mission_Actors[3]Heading = 229.4861
Objectives[79]mission_Actors[3]String_Name = g_m_y_pologoon_02
Objectives[79]mission_Actors[3]Relationship_Group = Friend
Objectives[79]mission_Actors[3]AddBlip = False
Objectives[79]mission_Actors[3]ShowCone = False
Objectives[79]mission_Actors[3]Invincible = True
Objectives[79]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[3]AlwaysFight = True
Objectives[79]mission_Actors[3]Seeing_Range = 30
Objectives[79]mission_Actors[3]Hearing_Range = 30
Objectives[79]mission_Actors[3]CombatMovement = Offensive
Objectives[79]mission_Actors[3]weapon = MiniSMG
Objectives[79]mission_Actors[3]Variation = Random
Objectives[79]mission_Actors[3]Task = 0
Objectives[79]mission_Actors[3]Task_Guard_Range = 5
Objectives[79]mission_Actors[3]Task_Stay_In_Range = True
Objectives[79]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[3]Task_Scenario = NONE
Objectives[79]mission_Actors[4]SpawnInVehicle = True
Objectives[79]mission_Actors[4]SeatIndex = -1
Objectives[79]mission_Actors[4]Survive_Number = 0
Objectives[79]mission_Actors[4]Failed_Text = 
Objectives[79]mission_Actors[4]Remove_After = 0
Objectives[79]mission_Actors[4]positionX = -52.08994
Objectives[79]mission_Actors[4]positionY = -1814.665
Objectives[79]mission_Actors[4]positionZ = 26.63067
Objectives[79]mission_Actors[4]Heading = 234.2925
Objectives[79]mission_Actors[4]String_Name = g_m_y_pologoon_02
Objectives[79]mission_Actors[4]Relationship_Group = Friend
Objectives[79]mission_Actors[4]AddBlip = False
Objectives[79]mission_Actors[4]ShowCone = False
Objectives[79]mission_Actors[4]Invincible = True
Objectives[79]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[4]AlwaysFight = True
Objectives[79]mission_Actors[4]Seeing_Range = 30
Objectives[79]mission_Actors[4]Hearing_Range = 30
Objectives[79]mission_Actors[4]CombatMovement = Offensive
Objectives[79]mission_Actors[4]weapon = MiniSMG
Objectives[79]mission_Actors[4]Variation = Random
Objectives[79]mission_Actors[4]Task = 99
Objectives[79]mission_Actors[4]Task_Guard_Range = 5
Objectives[79]mission_Actors[4]Task_Stay_In_Range = True
Objectives[79]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[4]Task_Scenario = NONE
Objectives[79]mission_Actors[4]Task_List_Count = 5
Objectives[79]mission_Actors[4]Task_Repeat = False
Objectives[79]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[79]mission_Actors[4]Task_List[0]PositionX = -51.2859
Objectives[79]mission_Actors[4]Task_List[0]PositionY = -1813.041
Objectives[79]mission_Actors[4]Task_List[0]PositionZ = 26.30344
Objectives[79]mission_Actors[4]Task_List[0]Block = True
Objectives[79]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[79]mission_Actors[4]Task_List[1]PositionX = -51.45897
Objectives[79]mission_Actors[4]Task_List[1]PositionY = -1813.541
Objectives[79]mission_Actors[4]Task_List[1]PositionZ = 26.26937
Objectives[79]mission_Actors[4]Task_List[1]Speed = 1
Objectives[79]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[79]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[79]mission_Actors[4]Task_List[2]Type = Pause
Objectives[79]mission_Actors[4]Task_List[2]PositionX = -51.45897
Objectives[79]mission_Actors[4]Task_List[2]PositionY = -1813.541
Objectives[79]mission_Actors[4]Task_List[2]PositionZ = 26.26937
Objectives[79]mission_Actors[4]Task_List[2]time = 2
Objectives[79]mission_Actors[4]Task_List[3]Type = Drive
Objectives[79]mission_Actors[4]Task_List[3]PositionX = 100.3164
Objectives[79]mission_Actors[4]Task_List[3]PositionY = -1938.778
Objectives[79]mission_Actors[4]Task_List[3]PositionZ = 20.30371
Objectives[79]mission_Actors[4]Task_List[3]Speed = 60
Objectives[79]mission_Actors[4]Task_List[3]StopBeforeVehicles = True
Objectives[79]mission_Actors[4]Task_List[3]StopBeforeActors = True
Objectives[79]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[79]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = False
Objectives[79]mission_Actors[4]Task_List[3]AvoidActors = False
Objectives[79]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[79]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[79]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[79]mission_Actors[4]Task_List[3]AllowGoingWrongWay = False
Objectives[79]mission_Actors[4]Task_List[3]Reverse = False
Objectives[79]mission_Actors[4]Task_List[3]TakeShortestPath = False
Objectives[79]mission_Actors[4]Task_List[3]IgnoreRoads = False
Objectives[79]mission_Actors[4]Task_List[3]IgnoreAllPathing = False
Objectives[79]mission_Actors[4]Task_List[3]AvoidHighWays = False
Objectives[79]mission_Actors[4]Task_List[4]Type = BlockNonTemporaryEvents
Objectives[79]mission_Actors[4]Task_List[4]PositionX = -51.38061
Objectives[79]mission_Actors[4]Task_List[4]PositionY = -1813.141
Objectives[79]mission_Actors[4]Task_List[4]PositionZ = 26.2964
Objectives[79]mission_Actors[4]Task_List[4]Block = False
Objectives[79]mission_Actors[5]SpawnInVehicle = True
Objectives[79]mission_Actors[5]SeatIndex = 0
Objectives[79]mission_Actors[5]Survive_Number = 0
Objectives[79]mission_Actors[5]Failed_Text = 
Objectives[79]mission_Actors[5]Remove_After = 0
Objectives[79]mission_Actors[5]positionX = -52.08994
Objectives[79]mission_Actors[5]positionY = -1814.665
Objectives[79]mission_Actors[5]positionZ = 26.63067
Objectives[79]mission_Actors[5]Heading = 234.2925
Objectives[79]mission_Actors[5]String_Name = g_m_y_pologoon_01
Objectives[79]mission_Actors[5]Relationship_Group = Friend
Objectives[79]mission_Actors[5]AddBlip = False
Objectives[79]mission_Actors[5]ShowCone = False
Objectives[79]mission_Actors[5]Invincible = False
Objectives[79]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[5]AlwaysFight = True
Objectives[79]mission_Actors[5]Seeing_Range = 30
Objectives[79]mission_Actors[5]Hearing_Range = 30
Objectives[79]mission_Actors[5]CombatMovement = Offensive
Objectives[79]mission_Actors[5]weapon = MiniSMG
Objectives[79]mission_Actors[5]Variation = Random
Objectives[79]mission_Actors[5]Task = 0
Objectives[79]mission_Actors[5]Task_Guard_Range = 5
Objectives[79]mission_Actors[5]Task_Stay_In_Range = True
Objectives[79]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[5]Task_Scenario = NONE
Objectives[79]mission_Actors[6]SpawnInVehicle = True
Objectives[79]mission_Actors[6]SeatIndex = 1
Objectives[79]mission_Actors[6]Survive_Number = 0
Objectives[79]mission_Actors[6]Failed_Text = 
Objectives[79]mission_Actors[6]Remove_After = 0
Objectives[79]mission_Actors[6]positionX = -52.08994
Objectives[79]mission_Actors[6]positionY = -1814.665
Objectives[79]mission_Actors[6]positionZ = 26.63067
Objectives[79]mission_Actors[6]Heading = 234.2925
Objectives[79]mission_Actors[6]String_Name = g_m_y_pologoon_01
Objectives[79]mission_Actors[6]Relationship_Group = Friend
Objectives[79]mission_Actors[6]AddBlip = False
Objectives[79]mission_Actors[6]ShowCone = False
Objectives[79]mission_Actors[6]Invincible = True
Objectives[79]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[6]AlwaysFight = True
Objectives[79]mission_Actors[6]Seeing_Range = 30
Objectives[79]mission_Actors[6]Hearing_Range = 30
Objectives[79]mission_Actors[6]CombatMovement = Offensive
Objectives[79]mission_Actors[6]weapon = Unarmed
Objectives[79]mission_Actors[6]Variation = Random
Objectives[79]mission_Actors[6]Task = 0
Objectives[79]mission_Actors[6]Task_Guard_Range = 5
Objectives[79]mission_Actors[6]Task_Stay_In_Range = True
Objectives[79]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[6]Task_Scenario = NONE
Objectives[79]mission_Actors[7]SpawnInVehicle = True
Objectives[79]mission_Actors[7]SeatIndex = 2
Objectives[79]mission_Actors[7]Survive_Number = 0
Objectives[79]mission_Actors[7]Failed_Text = 
Objectives[79]mission_Actors[7]Remove_After = 0
Objectives[79]mission_Actors[7]positionX = -52.08994
Objectives[79]mission_Actors[7]positionY = -1814.665
Objectives[79]mission_Actors[7]positionZ = 26.63067
Objectives[79]mission_Actors[7]Heading = 234.2925
Objectives[79]mission_Actors[7]String_Name = g_m_y_pologoon_01
Objectives[79]mission_Actors[7]Relationship_Group = Friend
Objectives[79]mission_Actors[7]AddBlip = False
Objectives[79]mission_Actors[7]ShowCone = False
Objectives[79]mission_Actors[7]Invincible = False
Objectives[79]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[7]AlwaysFight = True
Objectives[79]mission_Actors[7]Seeing_Range = 30
Objectives[79]mission_Actors[7]Hearing_Range = 30
Objectives[79]mission_Actors[7]CombatMovement = Offensive
Objectives[79]mission_Actors[7]weapon = Unarmed
Objectives[79]mission_Actors[7]Variation = Custom
Objectives[79]mission_Actors[7]Task = 0
Objectives[79]mission_Actors[7]Task_Guard_Range = 5
Objectives[79]mission_Actors[7]Task_Stay_In_Range = True
Objectives[79]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[7]Task_Scenario = NONE
Objectives[79]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 1
Objectives[79]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[79]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[79]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[79]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[79]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[79]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[79]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[79]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[79]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[79]mission_Vehicles = 2
Objectives[79]mission_Vehicles[0]positionX = -45.85882
Objectives[79]mission_Vehicles[0]positionY = -1819.234
Objectives[79]mission_Vehicles[0]positionZ = 25.63054
Objectives[79]mission_Vehicles[0]Heading = 229.4861
Objectives[79]mission_Vehicles[0]Name = Blista
Objectives[79]mission_Vehicles[0]Model = blista
Objectives[79]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[79]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[79]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[79]mission_Vehicles[0]HasPearlescent = False
Objectives[79]mission_Vehicles[0]Livery = 0
Objectives[79]mission_Vehicles[0]DirtLevel = 0
Objectives[79]mission_Vehicles[0]LockedForPlayer = False
Objectives[79]mission_Vehicles[0]Locked = False
Objectives[79]mission_Vehicles[0]Alarm = False
Objectives[79]mission_Vehicles[0]HotWired = False
Objectives[79]mission_Vehicles[0]Invincible = True
Objectives[79]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[79]mission_Vehicles[0]Remove_After = 0
Objectives[79]mission_Vehicles[0]Survive_Number = 0
Objectives[79]mission_Vehicles[0]Failed_Text = 
Objectives[79]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[79]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 79
Objectives[79]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[79]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[79]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[79]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 80
Objectives[79]mission_Vehicles[1]positionX = -52.08994
Objectives[79]mission_Vehicles[1]positionY = -1814.665
Objectives[79]mission_Vehicles[1]positionZ = 26.63067
Objectives[79]mission_Vehicles[1]Heading = 234.2925
Objectives[79]mission_Vehicles[1]Name = Baller
Objectives[79]mission_Vehicles[1]Model = baller
Objectives[79]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[79]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[79]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[79]mission_Vehicles[1]HasPearlescent = False
Objectives[79]mission_Vehicles[1]Livery = 0
Objectives[79]mission_Vehicles[1]DirtLevel = 0
Objectives[79]mission_Vehicles[1]LockedForPlayer = False
Objectives[79]mission_Vehicles[1]Locked = False
Objectives[79]mission_Vehicles[1]Alarm = False
Objectives[79]mission_Vehicles[1]HotWired = False
Objectives[79]mission_Vehicles[1]Invincible = True
Objectives[79]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[79]mission_Vehicles[1]Remove_After = 0
Objectives[79]mission_Vehicles[1]Survive_Number = 0
Objectives[79]mission_Vehicles[1]Failed_Text = 
Objectives[79]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[79]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 79
Objectives[79]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[79]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[79]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[79]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 81
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Cutscenes_Objective
Objectives[80]Text = 
Objectives[80]positionX = -45.23725
Objectives[80]positionY = -1819.807
Objectives[80]positionZ = 25.42737
Objectives[80]Cutscenes_Time = 3
Objectives[80]Cutscenes_Trans_Time = 0
Objectives[80]Cutscenes_FOV = 30
Objectives[80]Cutscenes_Shake = Hand
Objectives[80]Cutscenes_Amplitude = 0
Objectives[80]Cutscenes_FadeOut = False
Objectives[80]Cutscenes_FadeIn = False
Objectives[80]Cutscenes_End = False
Objectives[80]Cutscenes_Point_At_Position = False
Objectives[80]Cutscenes_Point_At_Player = False
Objectives[80]Cutscenes_Point_At_Actor = False
Objectives[80]Cutscenes_Point_At_Vehicle = False
Objectives[80]Cutscenes_Follow_Player = False
Objectives[80]Cutscenes_Follow_Actor = False
Objectives[80]Cutscenes_Follow_Vehicle = True
Objectives[80]Cutscenes_Follow_Distancee = 6
Objectives[80]Cutscenes_Follow_Hieght = 1
Objectives[80]Cutscenes_Follow_Angle = 0
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Cutscenes_Objective
Objectives[81]Text = 
Objectives[81]positionX = -51.78038
Objectives[81]positionY = -1814.138
Objectives[81]positionZ = 25.72832
Objectives[81]Cutscenes_Time = 3
Objectives[81]Cutscenes_Trans_Time = 2
Objectives[81]Cutscenes_FOV = 30
Objectives[81]Cutscenes_Shake = Hand
Objectives[81]Cutscenes_Amplitude = 0
Objectives[81]Cutscenes_FadeOut = False
Objectives[81]Cutscenes_FadeIn = False
Objectives[81]Cutscenes_End = False
Objectives[81]Cutscenes_Point_At_Position = False
Objectives[81]Cutscenes_Point_At_Player = False
Objectives[81]Cutscenes_Point_At_Actor = False
Objectives[81]Cutscenes_Point_At_Vehicle = False
Objectives[81]Cutscenes_Follow_Player = False
Objectives[81]Cutscenes_Follow_Actor = False
Objectives[81]Cutscenes_Follow_Vehicle = True
Objectives[81]Cutscenes_Follow_Distancee = 6
Objectives[81]Cutscenes_Follow_Hieght = 1
Objectives[81]Cutscenes_Follow_Angle = 345
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Cutscenes_Objective
Objectives[82]Text = 
Objectives[82]positionX = -48.99435
Objectives[82]positionY = -1816.51
Objectives[82]positionZ = 25.59189
Objectives[82]Cutscenes_Time = 0
Objectives[82]Cutscenes_Trans_Time = 0
Objectives[82]Cutscenes_FOV = 30
Objectives[82]Cutscenes_Shake = Hand
Objectives[82]Cutscenes_Amplitude = 0
Objectives[82]Cutscenes_FadeOut = False
Objectives[82]Cutscenes_FadeIn = False
Objectives[82]Cutscenes_End = True
Objectives[82]Cutscenes_Point_At_Position = False
Objectives[82]Cutscenes_Point_At_Player = False
Objectives[82]Cutscenes_Point_At_Actor = False
Objectives[82]Cutscenes_Point_At_Vehicle = False
Objectives[82]Cutscenes_Follow_Player = False
Objectives[82]Cutscenes_Follow_Actor = False
Objectives[82]Cutscenes_Follow_Vehicle = False
Objectives[82]Cutscenes_Follow_Distancee = 10
Objectives[82]Cutscenes_Follow_Hieght = 1
Objectives[82]Cutscenes_Follow_Angle = 0
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Text = 
Objectives[83]Type = Leave_Area
Objectives[83]positionX = 92.0009
Objectives[83]positionY = -1928.11
Objectives[83]positionZ = 19.79349
Objectives[83]Leave_Area_Distance = 400
Objectives[83]Leave_Area_Use_Objective_Position = True
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Random_Spawn_Objective
Objectives[84]positionX = 90.88133
Objectives[84]positionY = -1930.265
Objectives[84]positionZ = 19.78925
Objectives[84]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[84]Random_Actors_Vehicle_Model_Name = blista
Objectives[84]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[84]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[84]Random_Actors_Weapon_Model_Name = Pistol
Objectives[84]Random_Actors_Passenger = True
Objectives[84]Random_Actors_Fill_With_Occupants = True
Objectives[84]Random_Actors_Max_Count = 3
Objectives[84]Random_Actors_Max_ReSpawn = 3
Objectives[84]Random_Actors_Spawn_End = True
Objectives[84]Random_Actors_Spawn_Actors_Only = False
Objectives[84]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[84]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[84]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[84]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Text = 
Objectives[85]Type = Timeout_Objective
Objectives[85]positionX = -293.5683
Objectives[85]positionY = -1078.542
Objectives[85]positionZ = 28.38497
Objectives[85]Timeout_Min = 0
Objectives[85]Timeout_Sec = 10
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 1
Objectives[85]ObjectiveMessages[0]positionX = -293.679
Objectives[85]ObjectiveMessages[0]positionY = -1078.527
Objectives[85]ObjectiveMessages[0]positionZ = 28.38497
Objectives[85]ObjectiveMessages[0]Message = Meet me at the Banner Hotel & Spa
Objectives[85]ObjectiveMessages[0]Contact = CHAR_STRIPPER_SAPPHIRE
Objectives[85]ObjectiveMessages[0]Sender = Nicole
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = White
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = False
Objectives[85]ObjectiveMessages[0]TypeTextMesage = True
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[86]Text = 
Objectives[86]Text2 = 
Objectives[86]Text3 = 
Objectives[86]Failed_Text = 
Objectives[86]Type = Checkpoint
Objectives[86]Checkpoint_Type = 45
Objectives[86]Reserved = 1
Objectives[86]ColorR = 0
Objectives[86]ColorG = 0
Objectives[86]ColorB = 255
Objectives[86]ColorA = 255
Objectives[86]IconColorR = 255
Objectives[86]IconColorG = 255
Objectives[86]IconColorB = 0
Objectives[86]IconColorA = 255
Objectives[86]positionX = -281.4714
Objectives[86]positionY = -1077.287
Objectives[86]positionZ = 23.81736
Objectives[86]Heading = 4095
Objectives[86]Diameter = 1
Objectives[86]minimum_hight = 25
Objectives[86]maximum_hight = 10
Objectives[86]TriggerDistance = 5
Objectives[86]PlaySound = False
Objectives[86]LoseWanted = False
Objectives[86]Stop_Vehicle = False
Objectives[86]DeliverVehicleOnly = False
Objectives[86]DeliverTrailor = False
Objectives[86]DeliverTowTruck = False
Objectives[86]DeliverVehicleCargobob = False
Objectives[86]DeliverPropCargobob = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 1
Objectives[86]mission_Vehicles[0]positionX = -277.7549
Objectives[86]mission_Vehicles[0]positionY = -1076.772
Objectives[86]mission_Vehicles[0]positionZ = 24.42094
Objectives[86]mission_Vehicles[0]Heading = 159.5805
Objectives[86]mission_Vehicles[0]Name = Dubsta
Objectives[86]mission_Vehicles[0]Model = dubsta2
Objectives[86]mission_Vehicles[0]PrimaryColor = MetallicBlueSilver
Objectives[86]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[86]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[86]mission_Vehicles[0]HasPearlescent = False
Objectives[86]mission_Vehicles[0]Livery = 0
Objectives[86]mission_Vehicles[0]DirtLevel = 0
Objectives[86]mission_Vehicles[0]LockedForPlayer = True
Objectives[86]mission_Vehicles[0]Locked = False
Objectives[86]mission_Vehicles[0]Alarm = False
Objectives[86]mission_Vehicles[0]HotWired = False
Objectives[86]mission_Vehicles[0]Invincible = False
Objectives[86]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[86]mission_Vehicles[0]Remove_After = 0
Objectives[86]mission_Vehicles[0]Survive_Number = 0
Objectives[86]mission_Vehicles[0]Failed_Text = 
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Text = 
Objectives[87]Text2 = 
Objectives[87]Text3 = 
Objectives[87]Failed_Text = 
Objectives[87]Type = Checkpoint
Objectives[87]Checkpoint_Type = 45
Objectives[87]Reserved = 1
Objectives[87]ColorR = 255
Objectives[87]ColorG = 255
Objectives[87]ColorB = 0
Objectives[87]ColorA = 255
Objectives[87]IconColorR = 255
Objectives[87]IconColorG = 255
Objectives[87]IconColorB = 0
Objectives[87]IconColorA = 255
Objectives[87]positionX = -288.5737
Objectives[87]positionY = -1086.076
Objectives[87]positionZ = 23.23578
Objectives[87]Heading = 4095
Objectives[87]Diameter = 1
Objectives[87]minimum_hight = 1
Objectives[87]maximum_hight = 10
Objectives[87]TriggerDistance = 1
Objectives[87]PlaySound = False
Objectives[87]LoseWanted = False
Objectives[87]Stop_Vehicle = False
Objectives[87]DeliverVehicleOnly = False
Objectives[87]DeliverTrailor = False
Objectives[87]DeliverTowTruck = False
Objectives[87]DeliverVehicleCargobob = False
Objectives[87]DeliverPropCargobob = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Text = 
Objectives[88]Text2 = 
Objectives[88]Text3 = 
Objectives[88]Failed_Text = 
Objectives[88]Type = Checkpoint
Objectives[88]Checkpoint_Type = 45
Objectives[88]Reserved = 1
Objectives[88]ColorR = 255
Objectives[88]ColorG = 255
Objectives[88]ColorB = 0
Objectives[88]ColorA = 255
Objectives[88]IconColorR = 255
Objectives[88]IconColorG = 255
Objectives[88]IconColorB = 0
Objectives[88]IconColorA = 255
Objectives[88]positionX = -300.1268
Objectives[88]positionY = -1091.615
Objectives[88]positionZ = 29.38508
Objectives[88]Heading = 4025
Objectives[88]Diameter = 1
Objectives[88]minimum_hight = 1
Objectives[88]maximum_hight = 10
Objectives[88]TriggerDistance = 1
Objectives[88]PlaySound = False
Objectives[88]LoseWanted = False
Objectives[88]Stop_Vehicle = False
Objectives[88]DeliverVehicleOnly = False
Objectives[88]DeliverTrailor = False
Objectives[88]DeliverTowTruck = False
Objectives[88]DeliverVehicleCargobob = False
Objectives[88]DeliverPropCargobob = False
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Text = 
Objectives[89]Text2 = 
Objectives[89]Text3 = 
Objectives[89]Failed_Text = 
Objectives[89]Type = Checkpoint
Objectives[89]Checkpoint_Type = 45
Objectives[89]Reserved = 1
Objectives[89]ColorR = 255
Objectives[89]ColorG = 255
Objectives[89]ColorB = 255
Objectives[89]ColorA = 0
Objectives[89]IconColorR = 255
Objectives[89]IconColorG = 255
Objectives[89]IconColorB = 0
Objectives[89]IconColorA = 255
Objectives[89]positionX = -300.2186
Objectives[89]positionY = -1072.069
Objectives[89]positionZ = 28.38497
Objectives[89]Heading = 3955
Objectives[89]Diameter = 1
Objectives[89]minimum_hight = 1
Objectives[89]maximum_hight = 10
Objectives[89]TriggerDistance = 2
Objectives[89]PlaySound = False
Objectives[89]LoseWanted = False
Objectives[89]Stop_Vehicle = False
Objectives[89]DeliverVehicleOnly = False
Objectives[89]DeliverTrailor = False
Objectives[89]DeliverTowTruck = False
Objectives[89]DeliverVehicleCargobob = False
Objectives[89]DeliverPropCargobob = False
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Cutscenes_Objective
Objectives[90]Text = 
Objectives[90]positionX = -309.3926
Objectives[90]positionY = -1067.966
Objectives[90]positionZ = 29.27068
Objectives[90]Cutscenes_Time = 0
Objectives[90]Cutscenes_Trans_Time = 0
Objectives[90]Cutscenes_FOV = 30
Objectives[90]Cutscenes_Shake = Hand
Objectives[90]Cutscenes_Amplitude = 0
Objectives[90]Cutscenes_FadeOut = False
Objectives[90]Cutscenes_FadeIn = False
Objectives[90]Cutscenes_End = False
Objectives[90]Cutscenes_Point_At_Position = True
Objectives[90]Cutscenes_Point_At_Player = False
Objectives[90]Cutscenes_Point_At_Actor = False
Objectives[90]Cutscenes_Point_At_Vehicle = False
Objectives[90]Cutscenes_Follow_Player = False
Objectives[90]Cutscenes_Follow_Actor = False
Objectives[90]Cutscenes_Follow_Vehicle = False
Objectives[90]Cutscenes_Follow_Distancee = 13
Objectives[90]Cutscenes_Follow_Hieght = 1
Objectives[90]Cutscenes_Follow_Angle = 115
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Text = So, did you learn your lesson?
Objectives[91]Type = Timeout_Objective
Objectives[91]positionX = -298.2416
Objectives[91]positionY = -1071.052
Objectives[91]positionZ = 28.38497
Objectives[91]Timeout_Min = 0
Objectives[91]Timeout_Sec = 5
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Set_Player_Actor_Objective
Objectives[92]Text = ~b~Nicole, what are you doing? Following me?
Objectives[92]positionX = -300.3563
Objectives[92]positionY = -1073.508
Objectives[92]positionZ = 28.38497
Objectives[92]SetPlayerActor_Use_Player = True
Objectives[92]SetPlayerActor_Player_Controllable = True
Objectives[92]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[92]SetPlayerActor_Use_Actor = False
Objectives[92]SetPlayerActor_RelationshipGroup_Change = False
Objectives[92]SetPlayerActor_RelationshipGroup = Neutral
Objectives[92]SetPlayerActor_Invincible_Change = False
Objectives[92]SetPlayerActor_Invincible = False
Objectives[92]SetPlayerActor_NewTask = True
Objectives[92]Int_Task = 5
Objectives[92]Task_Repeat = False
Objectives[92]Task_Timeout = False
Objectives[92]Task_Guard_Range = 10
Objectives[92]Task_Stay_In_Range = True
Objectives[92]Task_Wander_Range = 10
Objectives[92]Task_Scenario = NONE
Objectives[92]Task_TalkingAnimation = gesture_bring_it_on
Objectives[92]Task_Time = 5
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Text = That's the first thing you can do is question me when I just saved your ass! Who do you think called the ponytail goons to get you out of that ghetto?
Objectives[93]Type = Timeout_Objective
Objectives[93]positionX = -296.0049
Objectives[93]positionY = -1071.361
Objectives[93]positionZ = 28.38497
Objectives[93]Timeout_Min = 0
Objectives[93]Timeout_Sec = 10
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Type = Set_Player_Actor_Objective
Objectives[94]Text = ~b~So you are following me!
Objectives[94]positionX = -302.0099
Objectives[94]positionY = -1072.104
Objectives[94]positionZ = 28.38497
Objectives[94]SetPlayerActor_Use_Player = True
Objectives[94]SetPlayerActor_Player_Controllable = True
Objectives[94]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[94]SetPlayerActor_Use_Actor = False
Objectives[94]SetPlayerActor_RelationshipGroup_Change = False
Objectives[94]SetPlayerActor_RelationshipGroup = Neutral
Objectives[94]SetPlayerActor_Invincible_Change = False
Objectives[94]SetPlayerActor_Invincible = False
Objectives[94]SetPlayerActor_NewTask = True
Objectives[94]Int_Task = 5
Objectives[94]Task_Repeat = False
Objectives[94]Task_Timeout = False
Objectives[94]Task_Guard_Range = 10
Objectives[94]Task_Stay_In_Range = True
Objectives[94]Task_Wander_Range = 10
Objectives[94]Task_Scenario = NONE
Objectives[94]Task_TalkingAnimation = gesture_point
Objectives[94]Task_Time = 5
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Text = Yes! You ungrateful son of bitch! I am following you for your own good!
Objectives[95]Type = Timeout_Objective
Objectives[95]positionX = -300.2554
Objectives[95]positionY = -1070.095
Objectives[95]positionZ = 28.38497
Objectives[95]Timeout_Min = 0
Objectives[95]Timeout_Sec = 5
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Set_Player_Actor_Objective
Objectives[96]Text = ~b~Ok, I'll tell ya what...you want to follow me?
Objectives[96]positionX = -300.6926
Objectives[96]positionY = -1075.748
Objectives[96]positionZ = 28.38497
Objectives[96]SetPlayerActor_Use_Player = True
Objectives[96]SetPlayerActor_Player_Controllable = True
Objectives[96]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[96]SetPlayerActor_Use_Actor = False
Objectives[96]SetPlayerActor_RelationshipGroup_Change = False
Objectives[96]SetPlayerActor_RelationshipGroup = Neutral
Objectives[96]SetPlayerActor_Invincible_Change = False
Objectives[96]SetPlayerActor_Invincible = False
Objectives[96]SetPlayerActor_NewTask = True
Objectives[96]Int_Task = 5
Objectives[96]Task_Repeat = False
Objectives[96]Task_Timeout = False
Objectives[96]Task_Guard_Range = 10
Objectives[96]Task_Stay_In_Range = True
Objectives[96]Task_Wander_Range = 10
Objectives[96]Task_Scenario = NONE
Objectives[96]Task_TalkingAnimation = gesture_me_hard
Objectives[96]Task_Time = 5
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Set_Player_Actor_Objective
Objectives[97]Text = ~b~I'm going to set your car on fire....
Objectives[97]positionX = -298.4624
Objectives[97]positionY = -1077.007
Objectives[97]positionZ = 28.38497
Objectives[97]SetPlayerActor_Use_Player = True
Objectives[97]SetPlayerActor_Player_Controllable = True
Objectives[97]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[97]SetPlayerActor_Use_Actor = False
Objectives[97]SetPlayerActor_RelationshipGroup_Change = False
Objectives[97]SetPlayerActor_RelationshipGroup = Neutral
Objectives[97]SetPlayerActor_Invincible_Change = False
Objectives[97]SetPlayerActor_Invincible = False
Objectives[97]SetPlayerActor_NewTask = True
Objectives[97]Int_Task = 5
Objectives[97]Task_Repeat = False
Objectives[97]Task_Timeout = False
Objectives[97]Task_Guard_Range = 10
Objectives[97]Task_Stay_In_Range = True
Objectives[97]Task_Wander_Range = 10
Objectives[97]Task_Scenario = NONE
Objectives[97]Task_TalkingAnimation = gesture_i_will
Objectives[97]Task_Time = 5
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Text = (laughs) You wouldn't....
Objectives[98]Type = Timeout_Objective
Objectives[98]positionX = -293.6139
Objectives[98]positionY = -1072.578
Objectives[98]positionZ = 28.38497
Objectives[98]Timeout_Min = 0
Objectives[98]Timeout_Sec = 3
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Type = Cutscenes_Objective
Objectives[99]Text = 
Objectives[99]positionX = -299.8495
Objectives[99]positionY = -1073.152
Objectives[99]positionZ = 28.38497
Objectives[99]Cutscenes_Time = 0
Objectives[99]Cutscenes_Trans_Time = 0
Objectives[99]Cutscenes_FOV = 30
Objectives[99]Cutscenes_Shake = Hand
Objectives[99]Cutscenes_Amplitude = 0
Objectives[99]Cutscenes_FadeOut = False
Objectives[99]Cutscenes_FadeIn = False
Objectives[99]Cutscenes_End = True
Objectives[99]Cutscenes_Point_At_Position = False
Objectives[99]Cutscenes_Point_At_Player = False
Objectives[99]Cutscenes_Point_At_Actor = False
Objectives[99]Cutscenes_Point_At_Vehicle = False
Objectives[99]Cutscenes_Follow_Player = False
Objectives[99]Cutscenes_Follow_Actor = False
Objectives[99]Cutscenes_Follow_Vehicle = False
Objectives[99]Cutscenes_Follow_Distancee = 10
Objectives[99]Cutscenes_Follow_Hieght = 1
Objectives[99]Cutscenes_Follow_Angle = 0
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 1
Objectives[99]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[99]mission_Props[0]PlaceOnGround = False
Objectives[99]mission_Props[0]FreesePosition = True
Objectives[99]mission_Props[0]positionX = -277.5098
Objectives[99]mission_Props[0]positionY = -1074.31
Objectives[99]mission_Props[0]positionZ = 24.41028
Objectives[99]mission_Props[0]rotationX = 3.675231
Objectives[99]mission_Props[0]rotationY = -1.482939
Objectives[99]mission_Props[0]rotationZ = 1.394818
Objectives[99]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[99]mission_Props[0]ObjectiveNumber[0] = 107
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

Objectives[100]Text = 
Objectives[100]Type = Timeout_Objective
Objectives[100]positionX = -299.5431
Objectives[100]positionY = -1076.502
Objectives[100]positionZ = 28.38497
Objectives[100]Timeout_Min = 0
Objectives[100]Timeout_Sec = 10
Objectives[100]mission_ActorsCount = 1
Objectives[100]mission_Actors[0]Survive_Number = 0
Objectives[100]mission_Actors[0]Failed_Text = 
Objectives[100]mission_Actors[0]Remove_After = 0
Objectives[100]mission_Actors[0]positionX = -291.945
Objectives[100]mission_Actors[0]positionY = -1037.672
Objectives[100]mission_Actors[0]positionZ = 30.39491
Objectives[100]mission_Actors[0]Heading = 39.99935
Objectives[100]mission_Actors[0]String_Name = mp_m_weapwork_01
Objectives[100]mission_Actors[0]Relationship_Group = Friend
Objectives[100]mission_Actors[0]AddBlip = False
Objectives[100]mission_Actors[0]ShowCone = False
Objectives[100]mission_Actors[0]Invincible = False
Objectives[100]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[100]mission_Actors[0]AlwaysFight = True
Objectives[100]mission_Actors[0]Seeing_Range = 30
Objectives[100]mission_Actors[0]Hearing_Range = 30
Objectives[100]mission_Actors[0]CombatMovement = Offensive
Objectives[100]mission_Actors[0]weapon = SpecialCarbine
Objectives[100]mission_Actors[0]Variation = Custom
Objectives[100]mission_Actors[0]Task = 99
Objectives[100]mission_Actors[0]Task_Guard_Range = 5
Objectives[100]mission_Actors[0]Task_Stay_In_Range = True
Objectives[100]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[100]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[100]mission_Actors[0]Task_Scenario = NONE
Objectives[100]mission_Actors[0]Task_List_Count = 1
Objectives[100]mission_Actors[0]Task_Repeat = False
Objectives[100]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[100]mission_Actors[0]Task_List[0]PositionX = -292.9507
Objectives[100]mission_Actors[0]Task_List[0]PositionY = -1037.318
Objectives[100]mission_Actors[0]Task_List[0]PositionZ = 29.89987
Objectives[100]mission_Actors[0]Task_List[0]Block = True
Objectives[100]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[100]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[100]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[100]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[100]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[100]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[100]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[100]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[100]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[100]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 2
Objectives[100]ObjectiveMessages[0]positionX = -300.6298
Objectives[100]ObjectiveMessages[0]positionY = -1076.484
Objectives[100]ObjectiveMessages[0]positionZ = 28.38497
Objectives[100]ObjectiveMessages[0]Message = I can meet you out back in the garage.
Objectives[100]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[0]Sender = Weapons Guy
Objectives[100]ObjectiveMessages[0]Subject = 
Objectives[100]ObjectiveMessages[0]MessageColor = White
Objectives[100]ObjectiveMessages[0]PlayFromStart = True
Objectives[100]ObjectiveMessages[0]Delay = False
Objectives[100]ObjectiveMessages[0]DelayTime = 0
Objectives[100]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[100]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[100]ObjectiveMessages[0]TypeSubtitle = False
Objectives[100]ObjectiveMessages[0]TypeTextMesage = True
Objectives[100]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[100]ObjectiveMessages[1]positionX = -300.2027
Objectives[100]ObjectiveMessages[1]positionY = -1074.579
Objectives[100]ObjectiveMessages[1]positionZ = 28.38497
Objectives[100]ObjectiveMessages[1]Message = I'll just Uber home asshole!
Objectives[100]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[1]Sender = 
Objectives[100]ObjectiveMessages[1]Subject = 
Objectives[100]ObjectiveMessages[1]MessageColor = White
Objectives[100]ObjectiveMessages[1]PlayFromStart = False
Objectives[100]ObjectiveMessages[1]Delay = False
Objectives[100]ObjectiveMessages[1]DelayTime = 0
Objectives[100]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[1]PlayDIstanceFromPlayer = True
Objectives[100]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[1]DIstanceFromTo = 5
Objectives[100]ObjectiveMessages[1]TypeSubtitle = True
Objectives[100]ObjectiveMessages[1]TypeTextMesage = False
Objectives[100]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[1]PhoneMessageDisplayTime = 5

Objectives[101]Text = 
Objectives[101]Text2 = 
Objectives[101]Text3 = 
Objectives[101]Failed_Text = 
Objectives[101]Type = Checkpoint
Objectives[101]Checkpoint_Type = 45
Objectives[101]Reserved = 1
Objectives[101]ColorR = 255
Objectives[101]ColorG = 255
Objectives[101]ColorB = 255
Objectives[101]ColorA = 0
Objectives[101]IconColorR = 255
Objectives[101]IconColorG = 255
Objectives[101]IconColorB = 0
Objectives[101]IconColorA = 255
Objectives[101]positionX = -289.166
Objectives[101]positionY = -1034.307
Objectives[101]positionZ = 29.39987
Objectives[101]Heading = 8020
Objectives[101]Diameter = 1
Objectives[101]minimum_hight = 1
Objectives[101]maximum_hight = 10
Objectives[101]TriggerDistance = 5
Objectives[101]PlaySound = False
Objectives[101]LoseWanted = False
Objectives[101]Stop_Vehicle = False
Objectives[101]DeliverVehicleOnly = False
Objectives[101]DeliverTrailor = False
Objectives[101]DeliverTowTruck = False
Objectives[101]DeliverVehicleCargobob = False
Objectives[101]DeliverPropCargobob = False
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 1
Objectives[101]ObjectiveMessages[0]positionX = -292.0884
Objectives[101]ObjectiveMessages[0]positionY = -1037.573
Objectives[101]ObjectiveMessages[0]positionZ = 29.39987
Objectives[101]ObjectiveMessages[0]Message = I got everything you need boss
Objectives[101]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[101]ObjectiveMessages[0]Sender = 
Objectives[101]ObjectiveMessages[0]Subject = 
Objectives[101]ObjectiveMessages[0]MessageColor = White
Objectives[101]ObjectiveMessages[0]PlayFromStart = False
Objectives[101]ObjectiveMessages[0]Delay = False
Objectives[101]ObjectiveMessages[0]DelayTime = 0
Objectives[101]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[101]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[101]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[101]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[101]ObjectiveMessages[0]TypeSubtitle = True
Objectives[101]ObjectiveMessages[0]TypeTextMesage = False
Objectives[101]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[101]ObjectiveMessages[0]PhoneMessageDisplayTime = 5

Objectives[102]Type = Teleport_Objective
Objectives[102]Text = 
Objectives[102]positionX = -292.8065
Objectives[102]positionY = -1035.787
Objectives[102]positionZ = 29.39987
Objectives[102]ObjectiveRotation = 7805
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Text = 
Objectives[103]CollectPickupsAddBlips = True
Objectives[103]FaildText = 
Objectives[103]Type = Collect_Pickup
Objectives[103]positionX = -292.5374
Objectives[103]positionY = -1035.536
Objectives[103]positionZ = 29.39987
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 8
Objectives[103]mission_Pickup_Props[0]Model = PICKUP_WEAPON_RPG
Objectives[103]mission_Pickup_Props[0]Value = 99999
Objectives[103]mission_Pickup_Props[0]positionX = -291.5838
Objectives[103]mission_Pickup_Props[0]positionY = -1036.675
Objectives[103]mission_Pickup_Props[0]positionZ = 29.89987
Objectives[103]mission_Pickup_Props[0]rotationX = 0
Objectives[103]mission_Pickup_Props[0]rotationY = 0
Objectives[103]mission_Pickup_Props[0]rotationZ = -114.9998
Objectives[103]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[103]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 103
Objectives[103]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 103
Objectives[103]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[103]mission_Pickup_Props[1]Value = 99999
Objectives[103]mission_Pickup_Props[1]positionX = -290.7197
Objectives[103]mission_Pickup_Props[1]positionY = -1035.724
Objectives[103]mission_Pickup_Props[1]positionZ = 29.89987
Objectives[103]mission_Pickup_Props[1]rotationX = 0
Objectives[103]mission_Pickup_Props[1]rotationY = 0
Objectives[103]mission_Pickup_Props[1]rotationZ = -114.9998
Objectives[103]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[103]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 103
Objectives[103]mission_Pickup_Props[2]Model = PICKUP_WEAPON_HOMINGLAUNCHER
Objectives[103]mission_Pickup_Props[2]Value = 99999
Objectives[103]mission_Pickup_Props[2]positionX = -291.4328
Objectives[103]mission_Pickup_Props[2]positionY = -1037.373
Objectives[103]mission_Pickup_Props[2]positionZ = 29.89987
Objectives[103]mission_Pickup_Props[2]rotationX = 0
Objectives[103]mission_Pickup_Props[2]rotationY = 0
Objectives[103]mission_Pickup_Props[2]rotationZ = -100.0001
Objectives[103]mission_Pickup_Props[3]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[103]mission_Pickup_Props[3]Value = 99999
Objectives[103]mission_Pickup_Props[3]positionX = -290.9798
Objectives[103]mission_Pickup_Props[3]positionY = -1035.799
Objectives[103]mission_Pickup_Props[3]positionZ = 29.89987
Objectives[103]mission_Pickup_Props[3]rotationX = 0
Objectives[103]mission_Pickup_Props[3]rotationY = 0
Objectives[103]mission_Pickup_Props[3]rotationZ = 150
Objectives[103]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[103]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 103
Objectives[103]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[1] = 103
Objectives[103]mission_Pickup_Props[4]Model = PICKUP_WEAPON_PROXMINE
Objectives[103]mission_Pickup_Props[4]Value = 99999
Objectives[103]mission_Pickup_Props[4]positionX = -291.114
Objectives[103]mission_Pickup_Props[4]positionY = -1036.224
Objectives[103]mission_Pickup_Props[4]positionZ = 29.89987
Objectives[103]mission_Pickup_Props[4]rotationX = 0
Objectives[103]mission_Pickup_Props[4]rotationY = 0
Objectives[103]mission_Pickup_Props[4]rotationZ = 150
Objectives[103]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[103]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 103
Objectives[103]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[1] = 103
Objectives[103]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PIPEBOMB
Objectives[103]mission_Pickup_Props[5]Value = 99999
Objectives[103]mission_Pickup_Props[5]positionX = -291.0853
Objectives[103]mission_Pickup_Props[5]positionY = -1036.758
Objectives[103]mission_Pickup_Props[5]positionZ = 29.89987
Objectives[103]mission_Pickup_Props[5]rotationX = 0
Objectives[103]mission_Pickup_Props[5]rotationY = 0
Objectives[103]mission_Pickup_Props[5]rotationZ = 150
Objectives[103]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[103]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 103
Objectives[103]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[1] = 103
Objectives[103]mission_Pickup_Props[6]Model = PICKUP_WEAPON_MOLOTOV
Objectives[103]mission_Pickup_Props[6]Value = 99999
Objectives[103]mission_Pickup_Props[6]positionX = -291.2182
Objectives[103]mission_Pickup_Props[6]positionY = -1037.034
Objectives[103]mission_Pickup_Props[6]positionZ = 29.89987
Objectives[103]mission_Pickup_Props[6]rotationX = 0
Objectives[103]mission_Pickup_Props[6]rotationY = 0
Objectives[103]mission_Pickup_Props[6]rotationZ = 150
Objectives[103]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[103]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[0] = 103
Objectives[103]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[1] = 103
Objectives[103]mission_Pickup_Props[7]Model = PICKUP_WEAPON_GRENADE
Objectives[103]mission_Pickup_Props[7]Value = 99999
Objectives[103]mission_Pickup_Props[7]positionX = -291.5048
Objectives[103]mission_Pickup_Props[7]positionY = -1036.852
Objectives[103]mission_Pickup_Props[7]positionZ = 29.89987
Objectives[103]mission_Pickup_Props[7]rotationX = 0
Objectives[103]mission_Pickup_Props[7]rotationY = 0
Objectives[103]mission_Pickup_Props[7]rotationZ = 150
Objectives[103]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[103]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 103
Objectives[103]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[1] = 103
Objectives[103]ObjectiveMessages = 0

Objectives[104]Type = Set_Player_Actor_Objective
Objectives[104]Text = ~b~Damn you're fast. Keep it up kid and I'll up your pay...
Objectives[104]positionX = -293.962
Objectives[104]positionY = -1036.005
Objectives[104]positionZ = 29.39987
Objectives[104]SetPlayerActor_Use_Player = True
Objectives[104]SetPlayerActor_Player_Controllable = True
Objectives[104]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[104]SetPlayerActor_Use_Actor = False
Objectives[104]SetPlayerActor_RelationshipGroup_Change = False
Objectives[104]SetPlayerActor_RelationshipGroup = Neutral
Objectives[104]SetPlayerActor_Invincible_Change = False
Objectives[104]SetPlayerActor_Invincible = False
Objectives[104]SetPlayerActor_NewTask = True
Objectives[104]Int_Task = 5
Objectives[104]Task_Repeat = False
Objectives[104]Task_Timeout = False
Objectives[104]Task_Guard_Range = 10
Objectives[104]Task_Stay_In_Range = True
Objectives[104]Task_Wander_Range = 10
Objectives[104]Task_Scenario = NONE
Objectives[104]Task_TalkingAnimation = gesture_you_soft
Objectives[104]Task_Time = 5
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 0

Objectives[105]Text = 
Objectives[105]Text2 = 
Objectives[105]Text3 = 
Objectives[105]Failed_Text = 
Objectives[105]Type = Checkpoint
Objectives[105]Checkpoint_Type = 45
Objectives[105]Reserved = 1
Objectives[105]ColorR = 255
Objectives[105]ColorG = 255
Objectives[105]ColorB = 0
Objectives[105]ColorA = 255
Objectives[105]IconColorR = 255
Objectives[105]IconColorG = 255
Objectives[105]IconColorB = 0
Objectives[105]IconColorA = 255
Objectives[105]positionX = -306.0822
Objectives[105]positionY = -1030.344
Objectives[105]positionZ = 29.39987
Objectives[105]Heading = 7625
Objectives[105]Diameter = 1
Objectives[105]minimum_hight = 1
Objectives[105]maximum_hight = 10
Objectives[105]TriggerDistance = 2.5
Objectives[105]PlaySound = False
Objectives[105]LoseWanted = False
Objectives[105]Stop_Vehicle = False
Objectives[105]DeliverVehicleOnly = False
Objectives[105]DeliverTrailor = False
Objectives[105]DeliverTowTruck = False
Objectives[105]DeliverVehicleCargobob = False
Objectives[105]DeliverPropCargobob = False
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 0

Objectives[106]Type = Teleport_Objective
Objectives[106]Text = 
Objectives[106]positionX = -308.3502
Objectives[106]positionY = -1029.444
Objectives[106]positionZ = 29.38508
Objectives[106]ObjectiveRotation = 7625
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 0

Objectives[107]Type = Prop_Objective
Objectives[107]Text = 
Objectives[107]Text2 = 
Objectives[107]positionX = -277.1566
Objectives[107]positionY = -1074.478
Objectives[107]positionZ = 24.10248
Objectives[107]All_Props = False
Objectives[107]Prop_ShowBlip = True
Objectives[107]DropPickups = False
Objectives[107]Prop_Damage = True
Objectives[107]Prop_Kill = False
Objectives[107]Prop_Break = False
Objectives[107]Droped_Pickup_Model = p_inhaler_01_s
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 0

Objectives[108]Text = ~y~Created By djdmaze
Objectives[108]Type = Timeout_Objective
Objectives[108]positionX = -279.481
Objectives[108]positionY = -1079.889
Objectives[108]positionZ = 23.66985
Objectives[108]Timeout_Min = 0
Objectives[108]Timeout_Sec = 10
Objectives[108]mission_ActorsCount = 0
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 0

Objectives[109]Text = 
Objectives[109]Type = Timeout_Objective
Objectives[109]positionX = -281.0404
Objectives[109]positionY = -1084.289
Objectives[109]positionZ = 23.18011
Objectives[109]Timeout_Min = 59
Objectives[109]Timeout_Sec = 0
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 0
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 0

